Core/Gameobject: remove virtual from GetScriptId, it's not overriden

This commit is contained in:
ariel-
2017-03-26 13:40:32 -03:00
parent 6e08051825
commit 00b547146d

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@@ -873,7 +873,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void EventInform(uint32 eventId, WorldObject* invoker = NULL);
virtual uint32 GetScriptId() const;
uint32 GetScriptId() const;
GameObjectAI* AI() const { return m_AI; }
std::string GetAIName() const;