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Core/Gameobject: remove virtual from GetScriptId, it's not overriden
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@@ -873,7 +873,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
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void EventInform(uint32 eventId, WorldObject* invoker = NULL);
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virtual uint32 GetScriptId() const;
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uint32 GetScriptId() const;
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GameObjectAI* AI() const { return m_AI; }
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std::string GetAIName() const;
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