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https://github.com/TrinityCore/TrinityCore.git
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Scripts/Eversong Woords: Add cosmetic script for a party (#28308)
This commit is contained in:
61
sql/updates/world/3.3.5/2022_10_04_00_world.sql
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61
sql/updates/world/3.3.5/2022_10_04_00_world.sql
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@@ -0,0 +1,61 @@
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-- Add Missing gossip text
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DELETE FROM `gossip_menu` WHERE `MenuID`=7346 AND `TextID`=8760;
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INSERT INTO `gossip_menu` (`MenuID`,`TextID`) VALUES (7346,8760);
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-- Conditions for gossip text
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=14 AND `SourceGroup`=7346;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(14,7346,8759,0,0,8,0,9067,0,0,1,0,0,'','Show gossip text 8759 if quest ''The Party Never Ends'' is not rewarded'),
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(14,7346,8760,0,0,8,0,9067,0,0,0,0,0,'','Show gossip text 8760 if quest ''The Party Never Ends'' is rewarded');
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-- Remove hack SAI from Fireworks Launchers
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UPDATE `gameobject_template` SET `AIName`='' WHERE `entry`=180771;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=180771 AND `source_type`=1;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=17056 AND `source_type`=0;
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-- Correct facing
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UPDATE `creature` SET `orientation`=2.14675498 WHERE `guid`=59449;
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-- Correct equipment
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UPDATE `creature` SET `equipment_id`=0 WHERE `id`=17056;
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-- Correct Addon
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UPDATE `creature_addon` SET `bytes1`=0,`bytes2`=1,`emote`=0 WHERE `guid` IN (SELECT `guid` FROM `creature` WHERE `id`=17056);
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UPDATE `creature_addon` SET `auras`='42386' WHERE `guid` IN (59434);
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-- Move start location
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UPDATE `creature` SET `position_x`=8679.53,`position_y`=-6342.703,`position_z`=55.914032,`orientation`=6.2308254 WHERE `guid`=59444;
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-- Add Missing meat equipment
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DELETE FROM `creature_equip_template` WHERE `CreatureID`=17056 AND `ID`=2;
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INSERT INTO `creature_equip_template` (`CreatureID`,`ID`,`ItemID1`,`ItemID2`,`ItemID3`,`VerifiedBuild`) VALUES (17056,2,2202,0,0,0);
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-- Pathing for Eversong Partygoer Entry: 17056
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DELETE FROM `waypoint_data` WHERE `id` IN (594440,594441,594442,594443,594444);
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INSERT INTO `waypoint_data` (`id`,`point`,`position_x`,`position_y`,`position_z`,`orientation`,`delay`,`move_type`,`action`,`action_chance`,`wpguid`) VALUES
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(594440,1,8680.874,-6340.5757,55.93538,NULL,0,0,0,100,0),
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(594440,2,8685.874,-6338.5757,55.94099,NULL,0,0,0,100,0),
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(594440,3,8687.746,-6339.301,55.93539,NULL,0,0,0,100,0),
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(594440,4,8687.746,-6339.301,55.93539,4.502949,1000,0,0,100,0),
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(594441,1,8689.3545,-6332.7295,55.95669,NULL,0,0,0,100,0),
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(594441,2,8691,-6332.577,55.95949,NULL,0,0,0,100,0),
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(594441,3,8691,-6332.577,55.95949,5.148721,1000,0,0,100,0),
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(594442,1,8681.171,-6329.512,55.948093,NULL,0,0,0,100,0),
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(594442,2,8681.171,-6329.512,55.948093,2.303835,1000,0,0,100,0),
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(594443,1,8675.356,-6334.1494,55.932705,NULL,0,0,0,100,0),
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(594443,2,8675.356,-6334.1494,55.932705,3.124139,1000,0,0,100,0),
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(594444,1,8678.709,-6342.523,55.915527,NULL,0,0,0,100,0),
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(594444,2,8679.53,-6342.703,55.914032,NULL,0,0,0,100,0),
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(594444,3,8679.53,-6342.703,55.914032,6.230825,1000,0,0,100,0);
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UPDATE `creature` SET `ScriptName`='npc_partygoer_pather' WHERE `guid`=59444;
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UPDATE `creature` SET `ScriptName`='npc_partygoer' WHERE `guid` IN (59435,59436,59437,59438,59439,59440,59441,59442,59443,59445,59446,59447,59448,59449);
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-- Sempstress Ambershine SAI
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UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=16366;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=16366 AND `source_type`=0;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(16366,0,0,0,1,0,100,0,8000,15000,8000,15000,0,10,1,5,11,18,24,25,1,0,0,0,0,0,0,0,0,'Sempstress Ambershine - OOC - Random Emote');
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-- Botanist Tyniarrel SAI
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UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=16367;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=16367 AND `source_type`=0;
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INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`event_param5`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_param4`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
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(16367,0,0,0,1,0,100,0,8000,15000,8000,15000,0,10,1,5,11,18,24,25,1,0,0,0,0,0,0,0,0,'Botanist Tyniarrel - OOC - Random Emote');
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@@ -179,6 +179,7 @@ void AddSC_blasted_lands();
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void AddSC_duskwood();
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void AddSC_eastern_plaguelands();
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void AddSC_elwynn_forest();
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void AddSC_eversong_woods();
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//void AddSC_ghostlands();
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void AddSC_hinterlands();
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void AddSC_isle_of_queldanas();
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@@ -357,6 +358,7 @@ void AddEasternKingdomsScripts()
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AddSC_duskwood();
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AddSC_eastern_plaguelands();
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AddSC_elwynn_forest();
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AddSC_eversong_woods();
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//AddSC_ghostlands();
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AddSC_hinterlands();
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AddSC_isle_of_queldanas();
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216
src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
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216
src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp
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@@ -0,0 +1,216 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "GameObject.h"
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#include "MotionMaster.h"
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#include "ScriptedCreature.h"
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enum Partygoer_Pather
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{
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EVENT_PATH = 1,
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EVENT_RANDOM_ACTION_PATHER,
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EVENT_REMOVE_EQUIPMENT_PATHER,
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EVENT_STOP_DANCING_PATHER,
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PATH_FIRST_PATH = 594440,
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PATH_LAST_PATH = 594444,
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};
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struct npc_partygoer_pather : public ScriptedAI
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{
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npc_partygoer_pather(Creature* creature) : ScriptedAI(creature), _path(PATH_FIRST_PATH) { }
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void JustAppeared() override
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{
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_path = PATH_FIRST_PATH;
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_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, 11s, 14s);
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}
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void WaypointPathEnded(uint32 /*nodeId*/, uint32 /*pathId*/) override
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{
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++_path;
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if (_path > PATH_LAST_PATH)
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_path = PATH_FIRST_PATH;
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_events.ScheduleEvent(EVENT_RANDOM_ACTION_PATHER, 11s, 14s);
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_PATH:
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me->GetMotionMaster()->MovePath(_path, false);
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break;
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case EVENT_RANDOM_ACTION_PATHER:
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{
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int8 action = urand(1, 5);
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switch (action)
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{
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case 1:
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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_events.ScheduleEvent(EVENT_PATH, 11s);
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break;
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case 2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
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_events.ScheduleEvent(EVENT_PATH, 11s);
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break;
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case 3:
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
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_events.ScheduleEvent(EVENT_PATH, 11s);
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break;
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case 4:
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me->LoadEquipment(urand(1, 2));
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me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
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_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT_PATHER, 4s);
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break;
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case 5:
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me->SetEmoteState(EMOTE_STATE_DANCE);
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_events.ScheduleEvent(EVENT_STOP_DANCING_PATHER, 6s);
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break;
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}
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break;
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}
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case EVENT_REMOVE_EQUIPMENT_PATHER:
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me->LoadEquipment(0, true);
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_events.ScheduleEvent(EVENT_PATH, 8s);
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break;
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case EVENT_STOP_DANCING_PATHER:
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me->SetEmoteState(EMOTE_ONESHOT_NONE);
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_events.ScheduleEvent(EVENT_PATH, 5s);
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break;
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}
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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uint32 _path;
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};
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enum Partygoer
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{
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EVENT_RANDOM_ACTION = 1,
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EVENT_REMOVE_EQUIPMENT,
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EVENT_STOP_DANCING,
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EVENT_THROW_FIREWORKS,
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EVENT_RESET_FACING,
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GO_FIREWORKS_LAUNCHER = 180771,
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SPELL_SMALL_YELLOW_ROCKET = 26295
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};
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struct npc_partygoer : public ScriptedAI
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{
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npc_partygoer(Creature* creature) : ScriptedAI(creature), _facing(0.0f) { }
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void JustAppeared() override
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{
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_facing = me->GetOrientation();
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, 1s, 20s);
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}
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void UpdateAI(uint32 diff) override
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{
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_RANDOM_ACTION:
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{
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int8 action = urand(1, 6);
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switch (action)
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{
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case 1:
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me->HandleEmoteCommand(EMOTE_ONESHOT_TALK);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, 13s, 20s);
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break;
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case 2:
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me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, 13s, 20s);
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break;
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case 3:
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me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, 13s, 20s);
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break;
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case 4:
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me->LoadEquipment(urand(1, 2));
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me->HandleEmoteCommand(EMOTE_ONESHOT_EAT_NO_SHEATHE);
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_events.ScheduleEvent(EVENT_REMOVE_EQUIPMENT, 4s);
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break;
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case 5:
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me->SetEmoteState(EMOTE_STATE_DANCE);
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_events.ScheduleEvent(EVENT_STOP_DANCING, 8s, 16s);
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break;
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case 6:
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if (GameObject* launcher = me->FindNearestGameObject(GO_FIREWORKS_LAUNCHER, 20.0f))
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me->SetFacingToObject(launcher);
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_events.ScheduleEvent(EVENT_THROW_FIREWORKS, 1s);
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break;
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}
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break;
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}
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case EVENT_REMOVE_EQUIPMENT:
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me->LoadEquipment(0, true);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, 10s, 20s);
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break;
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case EVENT_STOP_DANCING:
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me->SetEmoteState(EMOTE_ONESHOT_NONE);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, 10s, 20s);
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break;
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case EVENT_THROW_FIREWORKS:
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me->CastSpell(me, SPELL_SMALL_YELLOW_ROCKET);
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_events.ScheduleEvent(EVENT_RESET_FACING, 3s);
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break;
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case EVENT_RESET_FACING:
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me->SetFacingTo(_facing);
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_events.ScheduleEvent(EVENT_RANDOM_ACTION, 12s, 20s);
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break;
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}
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}
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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float _facing;
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};
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void AddSC_eversong_woods()
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{
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RegisterCreatureAI(npc_partygoer_pather);
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RegisterCreatureAI(npc_partygoer);
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}
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