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Scripts/Eye: Update Void Reaver to new model & few misc changes (#26470)
Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 0d9125d8e4)
This commit is contained in:
@@ -15,11 +15,11 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "the_eye.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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enum Yells
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enum ReaverTexts
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{
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SAY_AGGRO = 0,
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SAY_SLAY = 1,
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@@ -27,7 +27,7 @@ enum Yells
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SAY_POUNDING = 3
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};
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enum Spells
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enum ReaverSpells
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{
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SPELL_POUNDING = 34162,
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SPELL_ARCANE_ORB = 34172,
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@@ -35,7 +35,7 @@ enum Spells
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SPELL_BERSERK = 27680
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};
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enum Events
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enum ReaverEvents
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{
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EVENT_POUNDING = 1,
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EVENT_ARCANE_ORB,
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@@ -43,131 +43,111 @@ enum Events
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EVENT_BERSERK
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};
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class boss_void_reaver : public CreatureScript
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struct boss_void_reaver : public BossAI
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{
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public:
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boss_void_reaver() : CreatureScript("boss_void_reaver") { }
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boss_void_reaver(Creature* creature) : BossAI(creature, DATA_VOID_REAVER), _enraged(false) { }
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struct boss_void_reaverAI : public BossAI
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void Reset() override
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{
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_Reset();
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_enraged = false;
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(SAY_AGGRO);
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BossAI::JustEngagedWith(who);
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me->CallForHelp(120.0f);
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events.ScheduleEvent(EVENT_POUNDING, 15s);
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events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
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events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
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events.ScheduleEvent(EVENT_BERSERK, 10min);
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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_JustDied();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_VOID_REAVER)
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switch (eventId)
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{
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Initialize();
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}
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void Initialize()
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{
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Enraged = false;
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}
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void Reset() override
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{
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Initialize();
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_Reset();
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}
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void KilledUnit(Unit* /*victim*/) override
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{
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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Talk(SAY_DEATH);
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DoZoneInCombat();
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_JustDied();
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}
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void JustEngagedWith(Unit* who) override
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{
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Talk(SAY_AGGRO);
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BossAI::JustEngagedWith(who);
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me->CallForHelp(120.0f);
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events.ScheduleEvent(EVENT_POUNDING, 15s);
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events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
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events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
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events.ScheduleEvent(EVENT_BERSERK, 10min);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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case EVENT_POUNDING:
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DoCastVictim(SPELL_POUNDING);
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Talk(SAY_POUNDING);
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events.ScheduleEvent(EVENT_POUNDING, 15s);
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break;
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case EVENT_ARCANE_ORB:
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{
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switch (eventId)
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std::vector<Unit*> target_list;
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for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
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{
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case EVENT_POUNDING:
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DoCastVictim(SPELL_POUNDING);
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Talk(SAY_POUNDING);
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events.ScheduleEvent(EVENT_POUNDING, 15s);
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break;
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case EVENT_ARCANE_ORB:
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{
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std::vector<Unit*> target_list;
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for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
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{
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Unit* target = ref->GetVictim();
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if (target->GetTypeId() == TYPEID_PLAYER && target->IsAlive() && !target->IsWithinDist(me, 18, false))
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target_list.push_back(target);
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}
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Unit* target;
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if (!target_list.empty())
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target = *(target_list.begin() + rand32() % target_list.size());
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else
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target = me->GetVictim();
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if (target)
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me->CastSpell(target, SPELL_ARCANE_ORB);
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events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
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break;
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}
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case EVENT_KNOCK_AWAY:
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DoCastVictim(SPELL_KNOCK_AWAY);
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// Drop 25% aggro
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if (GetThreat(me->GetVictim()))
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ModifyThreatByPercent(me->GetVictim(), -25);
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events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
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break;
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case EVENT_BERSERK:
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if (!Enraged)
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{
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DoCast(me, SPELL_BERSERK);
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Enraged = true;
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}
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break;
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default:
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break;
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Unit* target = ref->GetVictim();
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if (target->GetTypeId() == TYPEID_PLAYER && target->IsAlive() && !target->IsWithinDist(me, 18, false))
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target_list.push_back(target);
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}
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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Unit* target;
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if (!target_list.empty())
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target = *(target_list.begin() + rand32() % target_list.size());
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else
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target = me->GetVictim();
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DoMeleeAttackIfReady();
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if (target)
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me->CastSpell(target, SPELL_ARCANE_ORB);
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events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
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break;
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}
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case EVENT_KNOCK_AWAY:
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DoCastVictim(SPELL_KNOCK_AWAY);
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// Drop 25% aggro
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if (GetThreat(me->GetVictim()))
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ModifyThreatByPercent(me->GetVictim(), -25);
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events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
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break;
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case EVENT_BERSERK:
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if (!_enraged)
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{
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DoCastSelf(SPELL_BERSERK);
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_enraged = true;
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}
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break;
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default:
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break;
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}
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private:
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bool Enraged;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return GetTheEyeAI<boss_void_reaverAI>(creature);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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}
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DoMeleeAttackIfReady();
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}
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private:
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bool _enraged;
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};
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void AddSC_boss_void_reaver()
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{
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new boss_void_reaver();
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RegisterTheEyeCreatureAI(boss_void_reaver);
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}
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@@ -71,4 +71,6 @@ inline AI* GetTheEyeAI(T* obj)
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return GetInstanceAI<AI>(obj, TheEyeScriptName);
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}
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#define RegisterTheEyeCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetTheEyeAI)
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#endif
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