Scripts/Eye: Update Void Reaver to new model & few misc changes (#26470)

Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 0d9125d8e4)
This commit is contained in:
offl
2021-04-26 10:17:05 +03:00
committed by Shauren
parent 8e5895c809
commit 0181377bbd
2 changed files with 98 additions and 116 deletions

View File

@@ -15,11 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "the_eye.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
enum Yells
enum ReaverTexts
{
SAY_AGGRO = 0,
SAY_SLAY = 1,
@@ -27,7 +27,7 @@ enum Yells
SAY_POUNDING = 3
};
enum Spells
enum ReaverSpells
{
SPELL_POUNDING = 34162,
SPELL_ARCANE_ORB = 34172,
@@ -35,7 +35,7 @@ enum Spells
SPELL_BERSERK = 27680
};
enum Events
enum ReaverEvents
{
EVENT_POUNDING = 1,
EVENT_ARCANE_ORB,
@@ -43,131 +43,111 @@ enum Events
EVENT_BERSERK
};
class boss_void_reaver : public CreatureScript
struct boss_void_reaver : public BossAI
{
public:
boss_void_reaver() : CreatureScript("boss_void_reaver") { }
boss_void_reaver(Creature* creature) : BossAI(creature, DATA_VOID_REAVER), _enraged(false) { }
struct boss_void_reaverAI : public BossAI
void Reset() override
{
_Reset();
_enraged = false;
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
me->CallForHelp(120.0f);
events.ScheduleEvent(EVENT_POUNDING, 15s);
events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
events.ScheduleEvent(EVENT_BERSERK, 10min);
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
boss_void_reaverAI(Creature* creature) : BossAI(creature, DATA_VOID_REAVER)
switch (eventId)
{
Initialize();
}
void Initialize()
{
Enraged = false;
}
void Reset() override
{
Initialize();
_Reset();
}
void KilledUnit(Unit* /*victim*/) override
{
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
DoZoneInCombat();
_JustDied();
}
void JustEngagedWith(Unit* who) override
{
Talk(SAY_AGGRO);
BossAI::JustEngagedWith(who);
me->CallForHelp(120.0f);
events.ScheduleEvent(EVENT_POUNDING, 15s);
events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
events.ScheduleEvent(EVENT_BERSERK, 10min);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
case EVENT_POUNDING:
DoCastVictim(SPELL_POUNDING);
Talk(SAY_POUNDING);
events.ScheduleEvent(EVENT_POUNDING, 15s);
break;
case EVENT_ARCANE_ORB:
{
switch (eventId)
std::vector<Unit*> target_list;
for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
case EVENT_POUNDING:
DoCastVictim(SPELL_POUNDING);
Talk(SAY_POUNDING);
events.ScheduleEvent(EVENT_POUNDING, 15s);
break;
case EVENT_ARCANE_ORB:
{
std::vector<Unit*> target_list;
for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
{
Unit* target = ref->GetVictim();
if (target->GetTypeId() == TYPEID_PLAYER && target->IsAlive() && !target->IsWithinDist(me, 18, false))
target_list.push_back(target);
}
Unit* target;
if (!target_list.empty())
target = *(target_list.begin() + rand32() % target_list.size());
else
target = me->GetVictim();
if (target)
me->CastSpell(target, SPELL_ARCANE_ORB);
events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
break;
}
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCK_AWAY);
// Drop 25% aggro
if (GetThreat(me->GetVictim()))
ModifyThreatByPercent(me->GetVictim(), -25);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
break;
case EVENT_BERSERK:
if (!Enraged)
{
DoCast(me, SPELL_BERSERK);
Enraged = true;
}
break;
default:
break;
Unit* target = ref->GetVictim();
if (target->GetTypeId() == TYPEID_PLAYER && target->IsAlive() && !target->IsWithinDist(me, 18, false))
target_list.push_back(target);
}
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
Unit* target;
if (!target_list.empty())
target = *(target_list.begin() + rand32() % target_list.size());
else
target = me->GetVictim();
DoMeleeAttackIfReady();
if (target)
me->CastSpell(target, SPELL_ARCANE_ORB);
events.ScheduleEvent(EVENT_ARCANE_ORB, 3s);
break;
}
case EVENT_KNOCK_AWAY:
DoCastVictim(SPELL_KNOCK_AWAY);
// Drop 25% aggro
if (GetThreat(me->GetVictim()))
ModifyThreatByPercent(me->GetVictim(), -25);
events.ScheduleEvent(EVENT_KNOCK_AWAY, 30s);
break;
case EVENT_BERSERK:
if (!_enraged)
{
DoCastSelf(SPELL_BERSERK);
_enraged = true;
}
break;
default:
break;
}
private:
bool Enraged;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetTheEyeAI<boss_void_reaverAI>(creature);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
}
DoMeleeAttackIfReady();
}
private:
bool _enraged;
};
void AddSC_boss_void_reaver()
{
new boss_void_reaver();
RegisterTheEyeCreatureAI(boss_void_reaver);
}

View File

@@ -71,4 +71,6 @@ inline AI* GetTheEyeAI(T* obj)
return GetInstanceAI<AI>(obj, TheEyeScriptName);
}
#define RegisterTheEyeCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetTheEyeAI)
#endif