Core/AI: fixed a small logic mistake for SAI directAdd == 0. 1 is suposed to add the quest directly.

This commit is contained in:
Ovalord
2017-11-28 09:53:18 +01:00
parent 0567fb1356
commit 01d62f0ca0

View File

@@ -332,16 +332,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (me && e.action.questOffer.directAdd == 0)
{
if (pTarget->CanTakeQuest(q, true) && q->IsAutoAccept())
if (pTarget->CanTakeQuest(q, true))
{
pTarget->AddQuestAndCheckCompletion(q, nullptr);
pTarget->PlayerTalkClass->SendQuestGiverQuestDetails(q, pTarget->GetGUID(), true, true);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - discovering quest %u", pTarget->GetGUID().GetCounter(), e.action.questOffer.questID);
pTarget->PlayerTalkClass->SendQuestGiverQuestDetails(q, pTarget->GetGUID(), true, false);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - offered quest %u",
pTarget->GetGUID().GetCounter(), e.action.questOffer.questID);
}
}
else
{
pTarget->AddQuestAndCheckCompletion(q, nullptr);
if (q->IsAutoAccept())
pTarget->PlayerTalkClass->SendQuestGiverQuestDetails(q, pTarget->GetGUID(), true, true);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - quest %u added",
pTarget->GetGUID().GetCounter(), e.action.questOffer.questID);
}