Core/PacketIO: Updated and enabled CMSG_AREA_SPIRIT_HEALER_QUERY, CMSG_AREA_SPIRIT_HEALER_QUEUE, CMSG_HEARTH_AND_RESURRECT

This commit is contained in:
Shauren
2015-04-08 19:34:04 +02:00
parent a2dbcf2a22
commit 01d91fa3cd
7 changed files with 108 additions and 78 deletions

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@@ -335,7 +335,7 @@ enum AreaFlags
AREA_FLAG_WINTERGRASP = 0x01000000, // Wintergrasp and it's subzones
AREA_FLAG_INSIDE = 0x02000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors
AREA_FLAG_OUTSIDE = 0x04000000, // used for determinating spell related inside/outside questions in Map::IsOutdoors
AREA_FLAG_WINTERGRASP_2 = 0x08000000, // Can Hearth And Resurrect From Area
AREA_FLAG_CAN_HEARTH_AND_RESURRECT = 0x08000000, // Can Hearth And Resurrect From Area
AREA_FLAG_NO_FLY_ZONE = 0x20000000, // Marks zones where you cannot fly
AREA_FLAG_UNK9 = 0x40000000
};

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@@ -34,6 +34,9 @@
#include "Opcodes.h"
#include "DisableMgr.h"
#include "Group.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "BattlegroundPackets.h"
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
{
@@ -841,7 +844,57 @@ void WorldSession::HandleGetPVPOptionsEnabled(WorldPacket& /*recvData*/)
void WorldSession::HandleRequestPvpReward(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PVP_REWARDS");
_player->SendPvpRewards();
}
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPackets::Battleground::AreaSpiritHealerQuery& areaSpiritHealerQuery)
{
Creature* unit = GetPlayer()->GetMap()->GetCreature(areaSpiritHealerQuery.HealerGuid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (Battleground* bg = _player->GetBattleground())
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, areaSpiritHealerQuery.HealerGuid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->SendAreaSpiritHealerQueryOpcode(_player, areaSpiritHealerQuery.HealerGuid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPackets::Battleground::AreaSpiritHealerQueue& areaSpiritHealerQueue)
{
Creature* unit = GetPlayer()->GetMap()->GetCreature(areaSpiritHealerQueue.HealerGuid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (Battleground* bg = _player->GetBattleground())
bg->AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, _player->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, _player->GetGUID());
}
void WorldSession::HandleHearthAndResurrect(WorldPackets::Battleground::HearthAndResurrect& /*hearthAndResurrect*/)
{
if (_player->IsInFlight())
return;
if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
// bf->PlayerAskToLeave(_player); FIXME
return;
}
AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_CAN_HEARTH_AND_RESURRECT))
return;
_player->BuildPlayerRepop();
_player->ResurrectPlayer(1.0f);
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}

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@@ -53,8 +53,6 @@
#include "Spell.h"
#include "SpellPackets.h"
#include "BattlegroundMgr.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "DB2Stores.h"
#include "CharacterPackets.h"
#include "ClientConfigPackets.h"
@@ -1395,73 +1393,6 @@ void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<
SendPacket(phaseShift.Write());
}
// Battlefield and Battleground
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
Battleground* bg = _player->GetBattleground();
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
Battleground* bg = _player->GetBattleground();
ObjectGuid guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (bg)
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
{
if (_player->IsInFlight())
return;
if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
// bf->PlayerAskToLeave(_player); FIXME
return;
}
AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_WINTERGRASP_2))
return;
_player->BuildPlayerRepop();
_player->ResurrectPlayer(1.0f);
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}
void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
{
uint8 accept;

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@@ -24,3 +24,13 @@ WorldPacket const* WorldPackets::Battleground::PVPSeason::Write()
return &_worldPacket;
}
void WorldPackets::Battleground::AreaSpiritHealerQuery::Read()
{
_worldPacket >> HealerGuid;
}
void WorldPackets::Battleground::AreaSpiritHealerQueue::Read()
{
_worldPacket >> HealerGuid;
}

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@@ -34,6 +34,34 @@ namespace WorldPackets
uint32 PreviousSeason = 0;
uint32 CurrentSeason = 0;
};
class AreaSpiritHealerQuery final : public ClientPacket
{
public:
AreaSpiritHealerQuery(WorldPacket&& packet) : ClientPacket(CMSG_AREA_SPIRIT_HEALER_QUERY, std::move(packet)) { }
void Read() override;
ObjectGuid HealerGuid;
};
class AreaSpiritHealerQueue final : public ClientPacket
{
public:
AreaSpiritHealerQueue(WorldPacket&& packet) : ClientPacket(CMSG_AREA_SPIRIT_HEALER_QUEUE, std::move(packet)) { }
void Read() override;
ObjectGuid HealerGuid;
};
class HearthAndResurrect final : public ClientPacket
{
public:
HearthAndResurrect(WorldPacket&& packet) : ClientPacket(CMSG_HEARTH_AND_RESURRECT, std::move(packet)) { }
void Read() override { }
};
}
}

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@@ -21,6 +21,7 @@
#include "Packets/AchievementPackets.h"
#include "Packets/AuctionHousePackets.h"
#include "Packets/BankPackets.h"
#include "Packets/BattlegroundPackets.h"
#include "Packets/BlackMarketPackets.h"
#include "Packets/CharacterPackets.h"
#include "Packets/ChannelPackets.h"
@@ -155,8 +156,8 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddIgnore, &WorldSession::HandleAddIgnoreOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_ADD_TOY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::AlterApperance, &WorldSession::HandleAlterAppearance);
DEFINE_OPCODE_HANDLER_OLD(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::AreaSpiritHealerQuery, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::AreaSpiritHealerQueue, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
DEFINE_HANDLER(CMSG_AREA_TRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::AreaTrigger, &WorldSession::HandleAreaTriggerOpcode);
DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackStop, &WorldSession::HandleAttackStopOpcode);
DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackSwing, &WorldSession::HandleAttackSwingOpcode);
@@ -448,7 +449,7 @@ void OpcodeTable::Initialize()
DEFINE_OPCODE_HANDLER_OLD(CMSG_GUILD_SHIFT_RANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_HANDLER(CMSG_GUILD_UPDATE_INFO_TEXT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildUpdateInfoText, &WorldSession::HandleGuildUpdateInfoText);
DEFINE_HANDLER(CMSG_GUILD_UPDATE_MOTD_TEXT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildUpdateMotdText, &WorldSession::HandleGuildUpdateMotdText);
DEFINE_OPCODE_HANDLER_OLD(CMSG_HEARTH_AND_RESURRECT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect );
DEFINE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::HearthAndResurrect, &WorldSession::HandleHearthAndResurrect );
DEFINE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::IgnoreTrade, &WorldSession::HandleIgnoreTradeOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_INCREASE_CAST_TIME_FOR_SPELL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER_OLD(CMSG_INITIATE_ROLE_POLL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleRolePollBeginOpcode);

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@@ -96,6 +96,13 @@ namespace WorldPackets
class BuyBankSlot;
}
namespace Battleground
{
class AreaSpiritHealerQuery;
class AreaSpiritHealerQueue;
class HearthAndResurrect;
}
namespace BlackMarket
{
class BlackMarketOpen;
@@ -1235,6 +1242,9 @@ class WorldSession
void HandleRequestRatedBattlefieldInfo(WorldPacket& recvData);
void HandleGetPVPOptionsEnabled(WorldPacket& recvData);
void HandleRequestPvpReward(WorldPacket& recvData);
void HandleAreaSpiritHealerQueryOpcode(WorldPackets::Battleground::AreaSpiritHealerQuery& areaSpiritHealerQuery);
void HandleAreaSpiritHealerQueueOpcode(WorldPackets::Battleground::AreaSpiritHealerQueue& areaSpiritHealerQueue);
void HandleHearthAndResurrect(WorldPackets::Battleground::HearthAndResurrect& hearthAndResurrect);
// Battlefield
void SendBfInvitePlayerToWar(ObjectGuid guid, uint32 zoneId, uint32 time);
@@ -1259,7 +1269,6 @@ class WorldSession
void HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet);
void HandleWhoIsOpcode(WorldPackets::Who::WhoIsRequest& packet);
void HandleResetInstancesOpcode(WorldPacket& recvData);
void HandleHearthAndResurrect(WorldPacket& recvData);
void HandleInstanceLockResponse(WorldPacket& recvPacket);
// Looking for Dungeon/Raid
@@ -1290,8 +1299,6 @@ class WorldSession
void SendLfgOfferContinue(uint32 dungeonEntry);
void SendLfgTeleportError(uint8 err);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData);
void HandleCancelMountAuraOpcode(WorldPacket& recvData);
void HandleSelfResOpcode(WorldPacket& recvData);
void HandleComplainOpcode(WorldPacket& recvData);