Core/PacketIO: Updated and enabled CMSG_AREA_SPIRIT_HEALER_QUERY, CMSG_AREA_SPIRIT_HEALER_QUEUE, CMSG_HEARTH_AND_RESURRECT

This commit is contained in:
Shauren
2015-04-08 19:34:04 +02:00
parent a2dbcf2a22
commit 01d91fa3cd
7 changed files with 108 additions and 78 deletions

View File

@@ -34,6 +34,9 @@
#include "Opcodes.h"
#include "DisableMgr.h"
#include "Group.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "BattlegroundPackets.h"
void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
{
@@ -841,7 +844,57 @@ void WorldSession::HandleGetPVPOptionsEnabled(WorldPacket& /*recvData*/)
void WorldSession::HandleRequestPvpReward(WorldPacket& /*recvData*/)
{
TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PVP_REWARDS");
_player->SendPvpRewards();
}
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPackets::Battleground::AreaSpiritHealerQuery& areaSpiritHealerQuery)
{
Creature* unit = GetPlayer()->GetMap()->GetCreature(areaSpiritHealerQuery.HealerGuid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (Battleground* bg = _player->GetBattleground())
sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, areaSpiritHealerQuery.HealerGuid);
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->SendAreaSpiritHealerQueryOpcode(_player, areaSpiritHealerQuery.HealerGuid);
}
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPackets::Battleground::AreaSpiritHealerQueue& areaSpiritHealerQueue)
{
Creature* unit = GetPlayer()->GetMap()->GetCreature(areaSpiritHealerQueue.HealerGuid);
if (!unit)
return;
if (!unit->IsSpiritService()) // it's not spirit service
return;
if (Battleground* bg = _player->GetBattleground())
bg->AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, _player->GetGUID());
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
bf->AddPlayerToResurrectQueue(areaSpiritHealerQueue.HealerGuid, _player->GetGUID());
}
void WorldSession::HandleHearthAndResurrect(WorldPackets::Battleground::HearthAndResurrect& /*hearthAndResurrect*/)
{
if (_player->IsInFlight())
return;
if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
{
// bf->PlayerAskToLeave(_player); FIXME
return;
}
AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_CAN_HEARTH_AND_RESURRECT))
return;
_player->BuildPlayerRepop();
_player->ResurrectPlayer(1.0f);
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
}