Script/DarkmoonFaire: fix logical error in go_darkmoon_faire_music.

Closes #23548.
This commit is contained in:
Wyrserth
2019-07-01 14:39:06 +02:00
parent 72917d5036
commit 028d16a812

View File

@@ -1818,14 +1818,14 @@ public:
{
switch (eventId)
{
case EVENT_DFM_START_MUSIC:
if (!IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_ELWYNN) || !IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_THUNDER) || !IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_SHATTRATH))
case EVENT_DFM_START_MUSIC:
if (!IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_ELWYNN) && !IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_THUNDER) && !IsHolidayActive(HOLIDAY_DARKMOON_FAIRE_SHATTRATH))
break;
me->PlayDirectMusic(MUSIC_DARKMOON_FAIRE_MUSIC);
_events.ScheduleEvent(EVENT_DFM_START_MUSIC, 5s); // Every 5 second's SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client (sniffed value)
break;
default:
break;
me->PlayDirectMusic(MUSIC_DARKMOON_FAIRE_MUSIC);
_events.ScheduleEvent(EVENT_DFM_START_MUSIC, 5s); // Every 5 second's SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client (sniffed value)
break;
default:
break;
}
}
}