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Scripts/Trial of the Crusader: Fixed Slime Pool visual effect
Closes #21660
(cherry picked from commit e1aafddc2e)
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@@ -910,8 +910,11 @@ struct npc_jormungars_slime_pool : public ScriptedAI
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void Reset() override
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{
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DoCastSelf(SPELL_SLIME_POOL_EFFECT, true);
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DoCastSelf(SPELL_PACIFY_SELF, true);
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me->m_Events.AddEventAtOffset([this]()
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{
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DoCastSelf(SPELL_SLIME_POOL_EFFECT, true);
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DoCastSelf(SPELL_PACIFY_SELF, true);
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}, 1s);
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}
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};
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