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Fix build and SQL import after recent cherry picks
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@@ -1,11 +1,11 @@
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SET @GUID := 325984;
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DELETE FROM `creature` WHERE `guid` IN (@GUID, @GUID+1);
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INSERT INTO `creature` (`guid`, `id`, `map`, `SpawnMask`, `PhaseId`, `PhaseGroup`, `modelid`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `MovementType`) VALUES
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(@GUID, 20212, 642, 3, 0, 0, 0, 7.305609, -0.095246, 34.51022, 3.159046, 7200, 0, 0),
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(@GUID+1, 20213, 641, 3, 0, 0, 0, 11.69965, 0.034146, 20.62076, 3.211406, 7200, 0, 0);
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INSERT INTO `creature` (`guid`, `id`, `map`, `SpawnMask`, `modelid`, `position_x`, `position_y`, `position_z`, `orientation`, `spawntimesecs`, `spawndist`, `MovementType`) VALUES
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(@GUID, 20212, 642, 3, 0, 7.305609, -0.095246, 34.51022, 3.159046, 7200, 0, 0),
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(@GUID+1, 20213, 641, 3, 0, 11.69965, 0.034146, 20.62076, 3.211406, 7200, 0, 0);
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DELETE FROM `creature_addon` WHERE `guid` IN (@GUID, @GUID+1);
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INSERT INTO `creature_addon` (`guid`, `auras`) VALUES
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(@GUID, 66656), -- Parachute
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(@GUID+1, 66656); -- Parachute
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(@GUID, '66656'), -- Parachute
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(@GUID+1, '66656'); -- Parachute
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@@ -1078,7 +1078,7 @@ class npc_meteor_strike : public CreatureScript
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_spawnCount += dataCount;
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}
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uint32 GetData(uint32 dataType) override
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uint32 GetData(uint32 dataType) const override
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{
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if (dataType == DATA_SPAWNED_FLAMES)
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return _spawnCount;
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