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Core/GameObject: Dropped flag should only spawn when debuff is not removed by default
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@@ -6201,7 +6201,7 @@ void AuraEffect::HandleBattlegroundPlayerPosition(AuraApplication const* aurApp,
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if (!target)
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return;
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if (!apply)
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if (!apply && aurApp->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT)
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{
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if (GameObject* gameObjectCaster = target->GetMap()->GetGameObject(GetCasterGUID()))
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{
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