Core/Network: Simplify worldserver port configuration: removed InstanceServerPort

This commit is contained in:
Shauren
2025-01-07 13:41:09 +01:00
parent 19aef6882d
commit 039acb20e4
10 changed files with 14 additions and 74 deletions

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@@ -32,9 +32,8 @@ public:
_storage.resize(4096);
}
explicit MessageBuffer(std::size_t initialSize) : _wpos(0), _rpos(0), _storage()
explicit MessageBuffer(std::size_t initialSize) : _wpos(0), _rpos(0), _storage(initialSize)
{
_storage.resize(initialSize);
}
MessageBuffer(MessageBuffer const& right) : _wpos(right._wpos), _rpos(right._rpos), _storage(right._storage)

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@@ -35,7 +35,7 @@ NetworkThread<Battlenet::Session>* Battlenet::SessionManager::CreateThreads() co
void Battlenet::SessionManager::OnSocketAccept(boost::asio::ip::tcp::socket&& sock, uint32 threadIndex)
{
sSessionMgr.OnSocketOpen(std::forward<boost::asio::ip::tcp::socket>(sock), threadIndex);
sSessionMgr.OnSocketOpen(std::move(sock), threadIndex);
}
Battlenet::SessionManager& Battlenet::SessionManager::Instance()

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@@ -810,7 +810,7 @@ void WorldSession::SendConnectToInstance(WorldPackets::Auth::ConnectToSerial ser
WorldPackets::Auth::ConnectTo connectTo;
connectTo.Key = _instanceConnectKey.Raw;
connectTo.Serial = serial;
connectTo.Payload.Port = sWorld->getIntConfig(CONFIG_PORT_INSTANCE);
connectTo.Payload.Port = sWorld->getIntConfig(CONFIG_PORT_WORLD);
if (instanceAddress.is_v4())
{
memcpy(connectTo.Payload.Where.Address.V4.data(), instanceAddress.to_v4().to_bytes().data(), 4);

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@@ -63,13 +63,9 @@ std::array<uint8, 32> const WorldSocket::EncryptionKeySeed = { 0x71, 0xC9, 0xED,
0x5D, 0xA1, 0x48, 0xC8, 0x30, 0x47, 0x4A, 0xDE, 0xF6, 0x0D, 0x6C, 0xBE, 0x6F, 0xE4, 0x55, 0x73 };
WorldSocket::WorldSocket(boost::asio::ip::tcp::socket&& socket) : Socket(std::move(socket)),
_type(CONNECTION_TYPE_REALM), _key(0), _OverSpeedPings(0),
_worldSession(nullptr), _authed(false), _canRequestHotfixes(true), _sendBufferSize(4096), _compressionStream(nullptr)
_type(CONNECTION_TYPE_REALM), _key(0), _serverChallenge(), _sessionKey(), _encryptKey(), _OverSpeedPings(0),
_worldSession(nullptr), _authed(false), _canRequestHotfixes(true), _headerBuffer(sizeof(IncomingPacketHeader)), _sendBufferSize(4096), _compressionStream(nullptr)
{
Trinity::Crypto::GetRandomBytes(_serverChallenge);
_sessionKey.fill(0);
_encryptKey.fill(0);
_headerBuffer.Resize(sizeof(IncomingPacketHeader));
}
WorldSocket::~WorldSocket()
@@ -246,6 +242,8 @@ bool WorldSocket::Update()
void WorldSocket::HandleSendAuthSession()
{
Trinity::Crypto::GetRandomBytes(_serverChallenge);
WorldPackets::Auth::AuthChallenge challenge;
challenge.Challenge = _serverChallenge;
memcpy(challenge.DosChallenge.data(), Trinity::Crypto::GetRandomBytes<32>().data(), 32);

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@@ -24,7 +24,7 @@
static void OnSocketAccept(boost::asio::ip::tcp::socket&& sock, uint32 threadIndex)
{
sWorldSocketMgr.OnSocketOpen(std::forward<boost::asio::ip::tcp::socket>(sock), threadIndex);
sWorldSocketMgr.OnSocketOpen(std::move(sock), threadIndex);
}
class WorldSocketThread : public NetworkThread<WorldSocket>
@@ -42,14 +42,11 @@ public:
}
};
WorldSocketMgr::WorldSocketMgr() : BaseSocketMgr(), _instanceAcceptor(nullptr), _socketSystemSendBufferSize(-1), _socketApplicationSendBufferSize(65536), _tcpNoDelay(true)
WorldSocketMgr::WorldSocketMgr() : BaseSocketMgr(), _socketSystemSendBufferSize(-1), _socketApplicationSendBufferSize(65536), _tcpNoDelay(true)
{
}
WorldSocketMgr::~WorldSocketMgr()
{
ASSERT(!_instanceAcceptor, "StopNetwork must be called prior to WorldSocketMgr destruction");
}
WorldSocketMgr::~WorldSocketMgr() = default;
WorldSocketMgr& WorldSocketMgr::Instance()
{
@@ -57,7 +54,7 @@ WorldSocketMgr& WorldSocketMgr::Instance()
return instance;
}
bool WorldSocketMgr::StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, uint16 instancePort, int threadCount)
bool WorldSocketMgr::StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount)
{
_tcpNoDelay = sConfigMgr->GetBoolDefault("Network.TcpNodelay", true);
@@ -78,30 +75,7 @@ bool WorldSocketMgr::StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std:
if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
return false;
AsyncAcceptor* instanceAcceptor = nullptr;
try
{
instanceAcceptor = new AsyncAcceptor(ioContext, bindIp, instancePort);
}
catch (boost::system::system_error const& err)
{
TC_LOG_ERROR("network", "Exception caught in WorldSocketMgr::StartNetwork ({}:{}): {}", bindIp, port, err.what());
return false;
}
if (!instanceAcceptor->Bind())
{
TC_LOG_ERROR("network", "StartNetwork failed to bind instance socket acceptor");
delete instanceAcceptor;
return false;
}
_instanceAcceptor = instanceAcceptor;
_instanceAcceptor->SetSocketFactory([this]() { return GetSocketForAccept(); });
_acceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
_instanceAcceptor->AsyncAcceptWithCallback<&OnSocketAccept>();
sScriptMgr->OnNetworkStart();
return true;
@@ -109,14 +83,8 @@ bool WorldSocketMgr::StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std:
void WorldSocketMgr::StopNetwork()
{
if (_instanceAcceptor)
_instanceAcceptor->Close();
BaseSocketMgr::StopNetwork();
delete _instanceAcceptor;
_instanceAcceptor = nullptr;
sScriptMgr->OnNetworkStop();
}
@@ -146,9 +114,7 @@ void WorldSocketMgr::OnSocketOpen(boost::asio::ip::tcp::socket&& sock, uint32 th
}
}
//sock->m_OutBufferSize = static_cast<size_t> (m_SockOutUBuff);
BaseSocketMgr::OnSocketOpen(std::forward<boost::asio::ip::tcp::socket>(sock), threadIndex);
BaseSocketMgr::OnSocketOpen(std::move(sock), threadIndex);
}
NetworkThread<WorldSocket>* WorldSocketMgr::CreateThreads() const

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@@ -39,7 +39,7 @@ public:
static WorldSocketMgr& Instance();
/// Start network, listen at address:port .
bool StartWorldNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, uint16 instancePort, int networkThreads);
bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount) override;
/// Stops all network threads, It will wait for all running threads .
void StopNetwork() override;
@@ -54,13 +54,6 @@ protected:
NetworkThread<WorldSocket>* CreateThreads() const override;
private:
// private, must not be called directly
bool StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount) override
{
return BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount);
}
AsyncAcceptor* _instanceAcceptor;
int32 _socketSystemSendBufferSize;
int32 _socketApplicationSendBufferSize;
bool _tcpNoDelay;

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@@ -842,16 +842,9 @@ void World::LoadConfigSettings(bool reload)
uint32 val = sConfigMgr->GetIntDefault("WorldServerPort", 8085);
if (val != m_int_configs[CONFIG_PORT_WORLD])
TC_LOG_ERROR("server.loading", "WorldServerPort option can't be changed at worldserver.conf reload, using current value ({}).", m_int_configs[CONFIG_PORT_WORLD]);
val = sConfigMgr->GetIntDefault("InstanceServerPort", 8086);
if (val != m_int_configs[CONFIG_PORT_INSTANCE])
TC_LOG_ERROR("server.loading", "InstanceServerPort option can't be changed at worldserver.conf reload, using current value ({}).", m_int_configs[CONFIG_PORT_INSTANCE]);
}
else
{
m_int_configs[CONFIG_PORT_WORLD] = sConfigMgr->GetIntDefault("WorldServerPort", 8085);
m_int_configs[CONFIG_PORT_INSTANCE] = sConfigMgr->GetIntDefault("InstanceServerPort", 8086);
}
// Config values are in "milliseconds" but we handle SocketTimeOut only as "seconds" so divide by 1000
m_int_configs[CONFIG_SOCKET_TIMEOUTTIME] = sConfigMgr->GetIntDefault("SocketTimeOutTime", 900000) / 1000;

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@@ -237,7 +237,6 @@ enum WorldIntConfigs
CONFIG_INTERVAL_CHANGEWEATHER,
CONFIG_INTERVAL_DISCONNECT_TOLERANCE,
CONFIG_PORT_WORLD,
CONFIG_PORT_INSTANCE,
CONFIG_SOCKET_TIMEOUTTIME,
CONFIG_SESSION_ADD_DELAY,
CONFIG_GAME_TYPE,

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@@ -388,7 +388,6 @@ int main(int argc, char** argv)
// Launch the worldserver listener socket
uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
uint16 instancePort = uint16(sWorld->getIntConfig(CONFIG_PORT_INSTANCE));
std::string worldListener = sConfigMgr->GetStringDefault("BindIP", "0.0.0.0");
int networkThreads = sConfigMgr->GetIntDefault("Network.Threads", 1);
@@ -400,7 +399,7 @@ int main(int argc, char** argv)
return 1;
}
if (!sWorldSocketMgr.StartWorldNetwork(*ioContext, worldListener, worldPort, instancePort, networkThreads))
if (!sWorldSocketMgr.StartNetwork(*ioContext, worldListener, worldPort, networkThreads))
{
TC_LOG_ERROR("server.worldserver", "Failed to initialize network");
World::StopNow(ERROR_EXIT_CODE);

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@@ -166,13 +166,6 @@ MaxPingTime = 30
WorldServerPort = 8085
#
# InstanceServerPort
# Description: TCP port to for second world connection.
# Default: 8086
InstanceServerPort = 8086
#
# BindIP
# Description: Bind world server to IP/hostname.