*Remove duplicated timer of flame leviathan script.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-12 15:58:34 -05:00
parent 24c8931ae9
commit 03a111bf84

View File

@@ -47,17 +47,6 @@ struct TRINITY_DLL_DECL boss_flame_leviathanAI : public BossAI
assert(c->isVehicle());
}
uint32 FLAME_VENTS_Timer;
uint32 BATTERING_RAM_Timer;
uint32 GATHERING_SPEED_Timer;
void Reset()
{
FLAME_VENTS_Timer = 10000;
BATTERING_RAM_Timer = 0;
GATHERING_SPEED_Timer = 0;
}
void MoveInLineOfSight(Unit* who) {}
void EnterCombat(Unit *who)
@@ -90,24 +79,6 @@ struct TRINITY_DLL_DECL boss_flame_leviathanAI : public BossAI
events.Update(diff);
if( FLAME_VENTS_Timer < diff )
{
DoCast(m_creature->getVictim(),SPELL_FLAME_VENTS);
FLAME_VENTS_Timer = 30000;
} else FLAME_VENTS_Timer -= diff;
if( BATTERING_RAM_Timer < diff )
{
DoCast(m_creature->getVictim(),SPELL_BATTERING_RAM);
BATTERING_RAM_Timer = 40000;
} else BATTERING_RAM_Timer -= diff;
if( GATHERING_SPEED_Timer < diff )
{
DoCast(m_creature->getVictim(),SPELL_GATHERING_SPEED);
GATHERING_SPEED_Timer = 50000;
} else GATHERING_SPEED_Timer -= diff;
if(me->hasUnitState(UNIT_STAT_CASTING))
return;