Entities/Creature: Fix an edge case issue where creatures would re-acquire target after respawn if they despawned while spell focusing.

Instance/AzjolNerub: Fix Anub'arak wall and add sequence break info. Fixes and closes #18013.

(cherry picked from commit 0d725e1336)
This commit is contained in:
treeston
2016-10-16 12:35:32 +02:00
committed by joschiwald
parent c37d6a737a
commit 03a2f0d56a
5 changed files with 21 additions and 2 deletions

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@@ -1696,6 +1696,7 @@ void Creature::setDeathState(DeathState s)
SaveRespawnTime();
ReleaseFocus(nullptr, false); // remove spellcast focus
DoNotReacquireTarget(); // cancel delayed re-target
SetTarget(ObjectGuid::Empty); // drop target - dead mobs shouldn't ever target things
SetUInt64Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);

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@@ -319,6 +319,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
// Handling caster facing during spellcast
void SetTarget(ObjectGuid const& guid) override;
void MustReacquireTarget() { m_shouldReacquireTarget = true; } // flags the Creature for forced (client displayed) target reacquisition in the next ::Update call
void DoNotReacquireTarget() { m_shouldReacquireTarget = false; m_suppressedTarget = ObjectGuid::Empty; m_suppressedOrientation = 0.0f; }
void FocusTarget(Spell const* focusSpell, WorldObject const* target);
bool IsFocusing(Spell const* focusSpell = nullptr, bool withDelay = false);
void ReleaseFocus(Spell const* focusSpell = nullptr, bool withDelay = true);

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@@ -36,7 +36,8 @@ enum ANDataTypes
DATA_WATCHER_NARJIL,
DATA_WATCHER_GASHRA,
DATA_WATCHER_SILTHIK,
DATA_ANUBARAK_WALL
DATA_ANUBARAK_WALL,
DATA_ANUBARAK_WALL_2
};
enum ANCreatureIds

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@@ -136,6 +136,8 @@ public:
if (GameObject* door = instance->GetGameObject(DATA_ANUBARAK_WALL))
door->SetGoState(GO_STATE_ACTIVE); // open door for now
if (GameObject* door2 = instance->GetGameObject(DATA_ANUBARAK_WALL_2))
door2->SetGoState(GO_STATE_ACTIVE);
Talk(SAY_AGGRO);
instance->DoStartCriteriaTimer(CRITERIA_TIMED_TYPE_EVENT, ACHIEV_GOTTA_GO_START_EVENT);
@@ -188,6 +190,8 @@ public:
case EVENT_CLOSE_DOOR:
if (GameObject* door = instance->GetGameObject(DATA_ANUBARAK_WALL))
door->SetGoState(GO_STATE_READY);
if (GameObject* door2 = instance->GetGameObject(DATA_ANUBARAK_WALL_2))
door2->SetGoState(GO_STATE_READY);
break;
case EVENT_POUND:
DoCastVictim(SPELL_POUND);

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@@ -45,7 +45,8 @@ ObjectData const creatureData[] =
ObjectData const gameobjectData[] =
{
{ GO_ANUBARAK_DOOR_3, DATA_ANUBARAK_WALL },
{ GO_ANUBARAK_DOOR_1, DATA_ANUBARAK_WALL },
{ GO_ANUBARAK_DOOR_3, DATA_ANUBARAK_WALL_2 },
{ 0, 0 } // END
};
@@ -81,6 +82,17 @@ class instance_azjol_nerub : public InstanceMapScript
if (Creature* gatewatcher = GetCreature(DATA_KRIKTHIR_THE_GATEWATCHER))
gatewatcher->AI()->DoAction(-ACTION_GATEWATCHER_GREET);
}
bool CheckRequiredBosses(uint32 bossId, Player const* player) const override
{
if (_SkipCheckRequiredBosses(player))
return true;
if (bossId > DATA_KRIKTHIR && GetBossState(DATA_KRIKTHIR) != DONE)
return false;
return true;
}
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override