Core: Fix a crash in Player::DeleteFromDB due to loading wrong fields

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2012-04-04 17:42:45 +02:00
parent 98fcadae46
commit 0447ddacef

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@@ -4876,7 +4876,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
}
Item* pItem = NewItemOrBag(itemProto);
if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), fields, item_template))
if (!pItem->LoadFromDB(item_guidlow, MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER), fields2, item_template))
{
pItem->FSetState(ITEM_REMOVED);
pItem->SaveToDB(trans); // it also deletes item object!