Core/Creatures: Don't force battleground spirit guides to be dead (and immediately respawned)

This commit is contained in:
Shauren
2025-11-02 23:43:13 +01:00
parent 8d49be5e1c
commit 047e08ad71

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@@ -1577,7 +1577,6 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId))
{
creature->setDeathState(DEAD);
creature->SetChannelObjectGuid(creature->GetGUID());
// aura
/// @todo Fix display here