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Core/Spells: Fix group member classification in SelectRandomInjuredTargets
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@@ -9587,14 +9587,13 @@ void SelectRandomInjuredTargets(std::list<WorldObject*>& targets, size_t maxTarg
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};
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std::array<std::ptrdiff_t, 1 << END> countsByPriority = {};
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std::vector<std::pair<WorldObject*, int32>> tempTargets;
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tempTargets.resize(targets.size());
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std::vector<std::pair<WorldObject*, int32>> tempTargets(targets.size());
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// categorize each target
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std::ranges::transform(targets, tempTargets.begin(), [&](WorldObject* target)
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{
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int32 negativePoints = 0;
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if (prioritizeGroupMembersOf && (!target->IsUnit() || target->ToUnit()->IsInRaidWith(prioritizeGroupMembersOf)))
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if (prioritizeGroupMembersOf && (!target->IsUnit() || !target->ToUnit()->IsInRaidWith(prioritizeGroupMembersOf)))
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negativePoints |= 1 << NOT_GROUPED;
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if (prioritizePlayers && !target->IsPlayer() && (!target->IsCreature() || !target->ToCreature()->IsTreatedAsRaidUnit()))
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