*Teleport player to start pos instead of home pos when using stuck spell.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-08-05 19:45:10 -05:00
parent 9a8c60dbc7
commit 054974596e

View File

@@ -5690,8 +5690,10 @@ void Spell::EffectStuck(uint32 /*i*/)
if(pTarget->isInFlight())
return;
PlayerInfo const *info = objmgr.GetPlayerInfo(pTarget->getRace(), pTarget->getClass());
pTarget->TeleportTo(info->mapId, info->positionX, info->positionY, info->positionZ, pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
// homebind location is loaded always
pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
// pTarget->TeleportTo(pTarget->m_homebindMapId,pTarget->m_homebindX,pTarget->m_homebindY,pTarget->m_homebindZ,pTarget->GetOrientation(), (unitTarget==m_caster ? TELE_TO_SPELL : 0));
// Stuck spell trigger Hearthstone cooldown
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);