Scripts/Spells: Update Steady Shot script to 11.1 (#30790)

This commit is contained in:
Aqua Deus
2025-03-29 15:24:32 +01:00
committed by GitHub
parent 5641955918
commit 058772b47f

View File

@@ -36,6 +36,7 @@ enum HunterSpells
SPELL_HUNTER_A_MURDER_OF_CROWS_VISUAL_1 = 131637,
SPELL_HUNTER_A_MURDER_OF_CROWS_VISUAL_2 = 131951,
SPELL_HUNTER_A_MURDER_OF_CROWS_VISUAL_3 = 131952,
SPELL_HUNTER_AIMED_SHOT = 19434,
SPELL_HUNTER_ASPECT_CHEETAH_SLOW = 186258,
SPELL_HUNTER_ASPECT_OF_THE_TURTLE_PACIFY_AURA = 205769,
SPELL_HUNTER_EXHILARATION = 109304,
@@ -47,6 +48,7 @@ enum HunterSpells
SPELL_HUNTER_LATENT_POISON_INJECTORS_STACK = 336903,
SPELL_HUNTER_LATENT_POISON_INJECTORS_DAMAGE = 336904,
SPELL_HUNTER_LONE_WOLF = 155228,
SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA = 137016,
SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305,
SPELL_HUNTER_MISDIRECTION = 34477,
SPELL_HUNTER_MISDIRECTION_PROC = 35079,
@@ -652,7 +654,7 @@ class spell_hun_steady_shot : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT_FOCUS });
return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT_FOCUS, SPELL_HUNTER_AIMED_SHOT, SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA });
}
bool Load() override
@@ -660,9 +662,15 @@ class spell_hun_steady_shot : public SpellScript
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleOnHit()
void HandleOnHit() const
{
GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_STEADY_SHOT_FOCUS, true);
GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_STEADY_SHOT_FOCUS, CastSpellExtraArgsInit{
.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR,
.TriggeringSpell = GetSpell()
});
if (GetCaster()->HasAura(SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA))
GetCaster()->GetSpellHistory()->ModifyCooldown(SPELL_HUNTER_AIMED_SHOT, Milliseconds(-GetEffectInfo(EFFECT_1).CalcValue()));
}
void Register() override