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Scripts/Spells: Update Steady Shot script to 11.1 (#30790)
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@@ -36,6 +36,7 @@ enum HunterSpells
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SPELL_HUNTER_A_MURDER_OF_CROWS_VISUAL_1 = 131637,
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SPELL_HUNTER_A_MURDER_OF_CROWS_VISUAL_2 = 131951,
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SPELL_HUNTER_A_MURDER_OF_CROWS_VISUAL_3 = 131952,
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SPELL_HUNTER_AIMED_SHOT = 19434,
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SPELL_HUNTER_ASPECT_CHEETAH_SLOW = 186258,
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SPELL_HUNTER_ASPECT_OF_THE_TURTLE_PACIFY_AURA = 205769,
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SPELL_HUNTER_EXHILARATION = 109304,
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@@ -47,6 +48,7 @@ enum HunterSpells
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SPELL_HUNTER_LATENT_POISON_INJECTORS_STACK = 336903,
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SPELL_HUNTER_LATENT_POISON_INJECTORS_DAMAGE = 336904,
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SPELL_HUNTER_LONE_WOLF = 155228,
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SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA = 137016,
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SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305,
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SPELL_HUNTER_MISDIRECTION = 34477,
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SPELL_HUNTER_MISDIRECTION_PROC = 35079,
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@@ -652,7 +654,7 @@ class spell_hun_steady_shot : public SpellScript
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{
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT_FOCUS });
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return ValidateSpellInfo({ SPELL_HUNTER_STEADY_SHOT_FOCUS, SPELL_HUNTER_AIMED_SHOT, SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA });
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}
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bool Load() override
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@@ -660,9 +662,15 @@ class spell_hun_steady_shot : public SpellScript
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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}
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void HandleOnHit()
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void HandleOnHit() const
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{
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GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_STEADY_SHOT_FOCUS, true);
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GetCaster()->CastSpell(GetCaster(), SPELL_HUNTER_STEADY_SHOT_FOCUS, CastSpellExtraArgsInit{
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.TriggerFlags = TRIGGERED_IGNORE_CAST_IN_PROGRESS | TRIGGERED_DONT_REPORT_CAST_ERROR,
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.TriggeringSpell = GetSpell()
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});
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if (GetCaster()->HasAura(SPELL_HUNTER_MARKSMANSHIP_HUNTER_AURA))
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GetCaster()->GetSpellHistory()->ModifyCooldown(SPELL_HUNTER_AIMED_SHOT, Milliseconds(-GetEffectInfo(EFFECT_1).CalcValue()));
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}
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void Register() override
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