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Core/Unit: don't clear low health aura states on death
- Confirmed with sniffs, healthless states aren't cleared - Prevents some procs from happening Closes #19754
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@@ -9412,8 +9412,6 @@ void Unit::setDeathState(DeathState s)
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if (s == JUST_DIED)
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{
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ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
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ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
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// remove aurastates allowing special moves
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ClearAllReactives();
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ClearDiminishings();
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