Scripts/BoT: fixed Elementary achievement check logic

* removed a unused eventMap definition from Flame Strike script
This commit is contained in:
Ovahlord
2018-07-16 01:08:59 +02:00
parent 884f14fd98
commit 0754da4e6c

View File

@@ -273,10 +273,7 @@ enum Actions
ACTION_CAST_INFERNO_RUSH,
// Arion
ACTION_CAST_LIGHTNING_BLAST,
// Elementium Monstrosity
ACTION_FAIL_ACHIEVEMENT,
ACTION_CAST_LIGHTNING_BLAST
};
enum MovePoints
@@ -286,7 +283,7 @@ enum MovePoints
enum AchievementData
{
DATA_ELEMENTARY = 0
DATA_ELEMENTARY = 1
};
enum SummonProperties
@@ -1286,6 +1283,7 @@ class npc_elementium_monstrosity : public CreatureScript
{
_mergedHealth = 0;
_mergedTargets = 0;
_liquidIceCount = 0;
_achievementEnligible = true;
me->SetReactState(REACT_PASSIVE);
}
@@ -1329,6 +1327,13 @@ class npc_elementium_monstrosity : public CreatureScript
void JustSummoned(Creature* summon) override
{
_summons.Summon(summon);
if (summon->GetEntry() == NPC_LIQUID_ICE)
{
_liquidIceCount++;
if (_liquidIceCount == 2)
_achievementEnligible = false;
}
}
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
@@ -1349,12 +1354,6 @@ class npc_elementium_monstrosity : public CreatureScript
}
}
void DoAction(int32 action) override
{
if (action == ACTION_FAIL_ACHIEVEMENT)
_achievementEnligible = false;
}
uint32 GetData(uint32 type) const override
{
if (type == DATA_ELEMENTARY)
@@ -1406,6 +1405,7 @@ class npc_elementium_monstrosity : public CreatureScript
SummonList _summons;
uint32 _mergedHealth;
uint8 _mergedTargets;
uint8 _liquidIceCount;
bool _achievementEnligible;
};
@@ -1817,9 +1817,6 @@ class npc_ascendant_council_flame_strike : public CreatureScript
me->DespawnOrUnsummon(Seconds(2) + Milliseconds(300));
}
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -2634,13 +2631,7 @@ class spell_elementium_monstrosity_cryogenic_aura : public AuraScript
target->CastSpell(caster, SPELL_LIQUID_ICE_MOD_SCALE, true);
}
else
{
target->CastSpell(target, SPELL_LIQUID_ICE_SUMMON, true);
if (Creature* creature = target->ToCreature())
if (creature->IsAIEnabled)
creature->AI()->DoAction(ACTION_FAIL_ACHIEVEMENT);
}
}
}