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*Fix the bug that player turn to wrong direction after charge.
--HG-- branch : trunk
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@@ -57,7 +57,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
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if(i_destinationHolder.HasArrived())
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{
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unit.StopMoving();
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//unit.StopMoving();
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if(!unit.hasUnitState(UNIT_STAT_CHARGING))
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MovementInform(unit);
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return false;
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