*Fix the bug that player turn to wrong direction after charge.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-01-18 17:55:32 -06:00
parent 7fe257a073
commit 078f556640

View File

@@ -57,7 +57,7 @@ bool PointMovementGenerator<T>::Update(T &unit, const uint32 &diff)
if(i_destinationHolder.HasArrived())
{
unit.StopMoving();
//unit.StopMoving();
if(!unit.hasUnitState(UNIT_STAT_CHARGING))
MovementInform(unit);
return false;