Core/Vehicles: Hotfix for client freeze on vehicle enter by reverting certain changes to SMSG_MONSTER_MOVE_TRANSPORT. Still have to figure out the correct structure in the future.

This commit is contained in:
Machiavelli
2011-01-22 19:55:50 +01:00
parent 920b3b0b37
commit 0796889c21

View File

@@ -428,13 +428,13 @@ void Unit::SendMonsterMoveTransport(Unit *vehicleOwner)
data << GetPositionZ() - vehicleOwner->GetPositionZ();
data << uint32(getMSTime()); // should be an increasing constant that indicates movement packet count
data << uint8(SPLINETYPE_FACING_ANGLE);
data << GetOrientation(); // facing angle?
data << GetTransOffsetO(); // facing angle?
data << uint32(SPLINEFLAG_TRANSPORT);
data << uint32(GetTransTime()); // move time
data << uint32(1); // amount of waypoints
data << GetTransOffsetX();
data << GetTransOffsetY();
data << GetTransOffsetZ();
data << uint32(0); // amount of waypoints
data << uint32(0); // waypoint X
data << uint32(0); // waypoint Y
data << uint32(0); // waypoint Z
SendMessageToSet(&data, true);
}