Core/Battlefield: remove handling for aura application when entering water. handled by liquid data.

This commit is contained in:
Kandera
2012-03-09 09:51:04 -05:00
parent 7491926e0c
commit 07c8eec963

View File

@@ -208,20 +208,6 @@ bool BattlefieldWG::Update(uint32 diff)
else
m_saveTimer -= diff;
if (m_BattlefieldActive)
{
for (uint8 team = 0; team < 2; ++team)
for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
if (Unit* unit = sObjectAccessor->FindUnit(*itr))
{
if (unit->IsInWater() && !unit->HasAura(SPELL_WINTERGRASP_WATER))
unit->AddAura(SPELL_WINTERGRASP_WATER, unit);
if (!unit->IsInWater() && unit->HasAura(SPELL_WINTERGRASP_WATER))
unit->RemoveAurasDueToSpell(SPELL_WINTERGRASP_WATER);
}
}
return m_return;
}