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*Remove a not needed log. :)
--HG-- branch : trunk
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@@ -108,7 +108,6 @@ struct TRINITY_DLL_DECL boss_lokenAI : public ScriptedAI
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void JustDied(Unit* pKiller)
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{
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DoScriptText(SAY_DEATH, m_creature);
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error_log("%u", EncounterTimer);
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if(m_bIsHeroic && EncounterTimer <= 120000)
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{
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