*Update zone for players after adding to map. - by VladimirMangos

*Skip instance loading for player with flypath/on transport.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-08-03 19:48:28 +02:00
parent 044b8b44a3
commit 08cd876f36
3 changed files with 11 additions and 8 deletions

View File

@@ -1234,7 +1234,7 @@ bool BattleGroundAV::SetupBattleGround()
return false;
}
//spawn node-objects
//spawn node-objects
for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i)
{
if( i <= BG_AV_NODES_FROSTWOLF_HUT )

View File

@@ -66,6 +66,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SetSemaphoreTeleportFar(false);
Map * oldMap = GetPlayer()->GetMap();
// relocate the player to the teleport destination
Map * newMap = MapManager::Instance().CreateMap(loc.mapid, GetPlayer(), 0);
// the CanEnter checks are done in TeleporTo but conditions may change
@@ -86,6 +87,8 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
sLog.outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid);
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}

View File

@@ -14656,7 +14656,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
else if (transGUID != 0)
{
// There are no transports on instances
assert (!instanceId);
instanceId = 0;
m_movementInfo.t_x = fields[27].GetFloat();
m_movementInfo.t_y = fields[28].GetFloat();
@@ -14713,7 +14713,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
else if (!taxi_nodes.empty()) // Taxi Flight path loaded from db
{
// There are no flightpaths in instances
assert (!instanceId);
instanceId = 0;
if(!m_taxi.LoadTaxiDestinationsFromString(taxi_nodes,GetTeam()))
{
@@ -18969,11 +18969,6 @@ void Player::SendInitialPacketsBeforeAddToMap()
m_reputationMgr.SendInitialReputations();
m_achievementMgr.SendAllAchievementData();
// update zone
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea); // also call SendInitWorldStates();
SendEquipmentSetList();
data.Initialize(SMSG_LOGIN_SETTIMESPEED, 4 + 4 + 4);
@@ -18985,6 +18980,11 @@ void Player::SendInitialPacketsBeforeAddToMap()
void Player::SendInitialPacketsAfterAddToMap()
{
// update zone
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea); // also call SendInitWorldStates();
WorldPacket data(SMSG_TIME_SYNC_REQ, 4); // new 2.0.x, enable movement
data << uint32(0x00000000); // on blizz it increments periodically
GetSession()->SendPacket(&data);