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*Update zone for players after adding to map. - by VladimirMangos
*Skip instance loading for player with flypath/on transport. --HG-- branch : trunk
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@@ -1234,7 +1234,7 @@ bool BattleGroundAV::SetupBattleGround()
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return false;
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}
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//spawn node-objects
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//spawn node-objects
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for (uint8 i = BG_AV_NODES_FIRSTAID_STATION ; i < BG_AV_NODES_MAX; ++i)
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{
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if( i <= BG_AV_NODES_FROSTWOLF_HUT )
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