Core/Quest: fix RewardNextQuest being used to condition previous quests in chain

This commit is contained in:
ariel-
2020-02-20 01:42:01 +01:00
committed by Ovahlord
parent a7484837a8
commit 08e174549e
4 changed files with 4 additions and 40 deletions

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@@ -14667,7 +14667,7 @@ bool Player::CanSeeStartQuest(Quest const* quest)
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
SatisfyQuestDependentQuests(quest, false) && SatisfyQuestNextChain(quest, false) &&
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false))
{
return getLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= quest->GetMinLevel();
@@ -14683,7 +14683,7 @@ bool Player::CanTakeQuest(Quest const* quest, bool msg)
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
&& SatisfyQuestDependentQuests(quest, msg) && SatisfyQuestTimed(quest, msg)
&& SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg)
&& SatisfyQuestNextChain(quest, msg)
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
&& SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
&& SatisfyQuestConditions(quest, msg);
@@ -15736,38 +15736,6 @@ bool Player::SatisfyQuestNextChain(Quest const* qInfo, bool msg) const
return true;
}
bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
{
// No previous quest in chain
if (qInfo->PrevChainQuests.empty())
return true;
for (uint32 prevQuestId : qInfo->PrevChainQuests)
{
auto itr = m_QuestStatus.find(prevQuestId);
// If any of the previous quests in chain active, return false
if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
{
if (msg)
{
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
TC_LOG_DEBUG("misc", "Player::SatisfyQuestNextChain: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: %u) because player '%s' (%s) already did or started next quest in chain.",
qInfo->GetQuestId(), GetName().c_str(), GetGUID().ToString().c_str());
}
return false;
}
// check for all quests further down the chain
// only necessary if there are quest chains with more than one quest that can be skipped
//if (!SatisfyQuestPrevChain(prevId, msg))
// return false;
}
// No previous quest in chain active
return true;
}
bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg) const
{
if (!qInfo->IsDaily() && !qInfo->IsDFQuest())

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@@ -1377,7 +1377,6 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
bool SatisfyQuestTimed(Quest const* qInfo, bool msg) const;
bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const;
bool SatisfyQuestNextChain(Quest const* qInfo, bool msg) const;
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
bool SatisfyQuestDay(Quest const* qInfo, bool msg) const;
bool SatisfyQuestWeek(Quest const* qInfo, bool msg) const;
bool SatisfyQuestMonth(Quest const* qInfo, bool msg) const;

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@@ -4847,8 +4847,6 @@ void ObjectMgr::LoadQuests()
qinfo->GetQuestId(), qinfo->_rewardNextQuest, qinfo->_rewardNextQuest);
qinfo->_rewardNextQuest = 0;
}
else
qNextItr->second->PrevChainQuests.push_back(qinfo->GetQuestId());
}
for (uint8 j = 0; j < QUEST_REWARD_CURRENCY_COUNT; ++j)
@@ -4980,9 +4978,9 @@ void ObjectMgr::LoadQuests()
if (qinfo->_nextQuestId)
{
auto qNextItr = _questTemplates.find(qinfo->GetNextQuestId());
auto qNextItr = _questTemplates.find(qinfo->_nextQuestId);
if (qNextItr == _questTemplates.end())
TC_LOG_ERROR("sql.sql", "Quest %u has NextQuestId %u, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
TC_LOG_ERROR("sql.sql", "Quest %u has NextQuestId %u, but no such quest", qinfo->GetQuestId(), qinfo->_nextQuestId);
else
qNextItr->second->DependentPreviousQuests.push_back(qinfo->GetQuestId());
}

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@@ -368,7 +368,6 @@ class TC_GAME_API Quest
void BuildQuestRewards(WorldPackets::Quest::QuestRewards& rewards, Player* player) const;
std::vector<uint32> DependentPreviousQuests;
std::vector<uint32> PrevChainQuests;
// cached data
private: