mirror of
https://github.com/TrinityCore/TrinityCore.git
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Core: Converted (hopefully) all remaining singletons to use ACE_Singleton class
--HG-- branch : trunk
This commit is contained in:
@@ -21,16 +21,6 @@
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#include "ObjectMgr.h"
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#include "DatabaseEnv.h"
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SystemMgr::SystemMgr()
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{
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}
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SystemMgr& SystemMgr::Instance()
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{
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static SystemMgr pSysMgr;
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return pSysMgr;
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}
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void SystemMgr::LoadVersion()
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{
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//Get Version information
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@@ -4,6 +4,7 @@
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#ifndef SC_SYSTEM_H
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#define SC_SYSTEM_H
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#include <ace/Singleton.h>
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#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
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@@ -51,13 +52,10 @@ struct StringTextData
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class SystemMgr
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{
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public:
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SystemMgr();
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friend class ACE_Singleton<SystemMgr, ACE_Null_Mutex>;
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SystemMgr() {}
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~SystemMgr() {}
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static SystemMgr& Instance();
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public:
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//Maps and lists
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typedef UNORDERED_MAP<int32, StringTextData> TextDataMap;
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typedef UNORDERED_MAP<uint32, std::vector<ScriptPointMove> > PointMoveMap;
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@@ -97,6 +95,6 @@ class SystemMgr
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PointMoveMap m_mPointMoveMap; //coordinates for waypoints
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};
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#define sScriptSystemMgr SystemMgr::Instance()
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#define sScriptSystemMgr (*ACE_Singleton<SystemMgr, ACE_Null_Mutex>::instance())
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#endif
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@@ -363,10 +363,3 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
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return m_NetThreads[min].AddSocket (sock);
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}
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WorldSocketMgr*
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WorldSocketMgr::Instance()
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{
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return ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance();
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}
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@@ -37,42 +37,38 @@ class ACE_Event_Handler;
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class WorldSocketMgr
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{
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public:
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friend class WorldSocket;
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friend class ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>;
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friend class WorldSocket;
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friend class ACE_Singleton<WorldSocketMgr, ACE_Thread_Mutex>;
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/// Start network, listen at address:port .
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int StartNetwork (ACE_UINT16 port, const char* address);
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/// Start network, listen at address:port .
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int StartNetwork(ACE_UINT16 port, const char* address);
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/// Stops all network threads, It will wait for all running threads .
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void StopNetwork();
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/// Stops all network threads, It will wait for all running threads .
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void StopNetwork();
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/// Wait untill all network threads have "joined" .
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void Wait();
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/// Make this class singleton .
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static WorldSocketMgr* Instance();
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/// Wait untill all network threads have "joined" .
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void Wait();
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private:
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int OnSocketOpen(WorldSocket* sock);
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int OnSocketOpen(WorldSocket* sock);
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int StartReactiveIO(ACE_UINT16 port, const char* address);
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int StartReactiveIO(ACE_UINT16 port, const char* address);
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private:
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WorldSocketMgr();
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virtual ~WorldSocketMgr();
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WorldSocketMgr();
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virtual ~WorldSocketMgr();
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ReactorRunnable* m_NetThreads;
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size_t m_NetThreadsCount;
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ReactorRunnable* m_NetThreads;
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size_t m_NetThreadsCount;
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int m_SockOutKBuff;
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int m_SockOutUBuff;
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bool m_UseNoDelay;
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int m_SockOutKBuff;
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int m_SockOutUBuff;
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bool m_UseNoDelay;
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ACE_Event_Handler* m_Acceptor;
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ACE_Event_Handler* m_Acceptor;
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};
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#define sWorldSocketMgr WorldSocketMgr::Instance()
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#define sWorldSocketMgr ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>::instance()
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#endif
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/// @}
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@@ -256,12 +256,6 @@ SpellMgr::~SpellMgr()
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{
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}
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SpellMgr& SpellMgr::Instance()
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{
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static SpellMgr spellMgr;
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return spellMgr;
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}
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bool SpellMgr::IsSrcTargetSpell(SpellEntry const *spellInfo) const
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{
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for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
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@@ -21,6 +21,7 @@
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// For static or at-server-startup loaded spell data
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// For more high level function for sSpellStore data
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#include <ace/Singleton.h>
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#include "SharedDefines.h"
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#include "SpellAuraDefines.h"
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@@ -914,8 +915,7 @@ inline bool IsProfessionOrRidingSkill(uint32 skill)
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class SpellMgr
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{
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// Constructors
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public:
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friend class ACE_Singleton<SpellMgr, ACE_Null_Mutex>;
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SpellMgr();
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~SpellMgr();
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@@ -1387,7 +1387,6 @@ class SpellMgr
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// Modifiers
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public:
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static SpellMgr& Instance();
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// Loading data at server startup
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void LoadSpellRanks();
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@@ -1443,5 +1442,6 @@ class SpellMgr
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SpellDifficultySearcherMap mSpellDifficultySearcherMap;
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};
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#define sSpellMgr SpellMgr::Instance()
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#define sSpellMgr (*ACE_Singleton<SpellMgr, ACE_Null_Mutex>::instance())
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#endif
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