Core/SAI: Add distance option for SMART_ACTION_SOUND & SMART_ACTION_RANDOM_SOUND (#20717)

(cherry picked from commit 37995ade29)
This commit is contained in:
Kittnz
2017-10-26 11:27:44 +02:00
committed by funjoker
parent 7a21d02da1
commit 097335f2c4
2 changed files with 14 additions and 4 deletions

View File

@@ -297,7 +297,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (IsUnit(target))
{
target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId);
if (e.action.sound.distance == 1)
target->PlayDistanceSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr);
else
target->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? target->ToPlayer() : nullptr, e.action.sound.keyBroadcastTextId);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (%s), sound: %u, onlyself: %u",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), e.action.sound.sound, e.action.sound.onlySelf);
}
@@ -2092,7 +2096,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(target))
{
uint32 sound = Trinity::Containers::SelectRandomContainerElement(sounds);
target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr);
if (e.action.randomSound.distance == 1)
target->PlayDistanceSound(sound, onlySelf ? target->ToPlayer() : nullptr);
else
target->PlayDirectSound(sound, onlySelf ? target->ToPlayer() : nullptr);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: %s (%s), sound: %u, onlyself: %s",
target->GetName().c_str(), target->GetGUID().ToString().c_str(), sound, onlySelf ? "true" : "false");
}

View File

@@ -625,7 +625,7 @@ struct SmartAction
{
uint32 sound;
uint32 onlySelf;
uint32 distance; // NYI: awaiting cherry-pick
uint32 distance;
uint32 keyBroadcastTextId;
} sound;
@@ -1095,8 +1095,9 @@ struct SmartAction
struct
{
uint32 sounds[SMART_ACTION_PARAM_COUNT - 1];
uint32 sounds[SMART_ACTION_PARAM_COUNT - 2];
uint32 onlySelf;
uint32 distance;
} randomSound;
struct