Core/GameObject: Update spawn conditions when new ControlZone event is triggered (#29349)

This commit is contained in:
Jeremy
2023-10-04 12:50:44 +02:00
committed by GitHub
parent b7c945b3b6
commit 0aa61e9341

View File

@@ -776,6 +776,7 @@ public:
if (eventId <= 0)
return;
_owner.GetMap()->UpdateSpawnGroupConditions();
GameEvents::Trigger(eventId, &_owner, nullptr);
}