Script/Naxxramas: Fix a -Winconsistent-missing-override warning reported by clang 3.6

(cherry picked from commit f01ef901ef)
This commit is contained in:
Carbenium
2015-11-14 19:48:05 +01:00
committed by MitchesD
parent b1a5b9ac75
commit 0b0b014fad

View File

@@ -984,12 +984,12 @@ public:
struct npc_teslaAI : public ScriptedAI
{
public:
npc_teslaAI(Creature* creature) : ScriptedAI(creature) { }
void EnterEvadeMode() override { } // never stop casting due to evade
void UpdateAI(uint32 /*diff*/) override { } // never do anything unless told
void EnterCombat(Unit* /*who*/) override { }
void DamageTaken(Unit* /*who*/, uint32& damage) { damage = 0; } // no, you can't kill it
npc_teslaAI(Creature* creature) : ScriptedAI(creature) { }
void EnterEvadeMode() override { } // never stop casting due to evade
void UpdateAI(uint32 /*diff*/) override { } // never do anything unless told
void EnterCombat(Unit* /*who*/) override { }
void DamageTaken(Unit* /*who*/, uint32& damage) override { damage = 0; } // no, you can't kill it
};
};
@@ -1021,7 +1021,7 @@ class spell_thaddius_polarity_charge : public SpellScriptLoader
return;
uint32 triggeringId = GetTriggeringSpell()->Id;
uint32 ampId = 0u;
uint32 ampId;
switch (triggeringId)
{
case SPELL_POSITIVE_CHARGE_APPLY: