Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)

* Scripts/Outlands: Fix npc_ancestral_wolf not starting waypoint, and also add a way to not follow owner automatically in CreatureAI::JustAppeared() for tempsummons

* fix nopch
This commit is contained in:
Artamedes
2019-09-05 02:37:44 -04:00
committed by Giacomo Pozzoni
parent 6ebe1afeec
commit 0b3a9e2a2b
4 changed files with 22 additions and 15 deletions

View File

@@ -191,7 +191,7 @@ void CreatureAI::JustAppeared()
if (TempSummon* summon = me->ToTempSummon())
{
// Only apply this to specific types of summons
if (!summon->GetVehicle() && ShouldFollowOnSpawn(summon->m_Properties))
if (!summon->GetVehicle() && ShouldFollowOnSpawn(summon->m_Properties) && summon->CanFollowOwner())
{
if (Unit* owner = summon->GetCharmerOrOwner())
{

View File

@@ -29,7 +29,7 @@
TempSummon::TempSummon(SummonPropertiesEntry const* properties, WorldObject* owner, bool isWorldObject) :
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
m_timer(0), m_lifetime(0)
m_timer(0), m_lifetime(0), m_canFollowOwner(true)
{
if (owner)
m_summonerGUID = owner->GetGUID();
@@ -346,7 +346,7 @@ void Minion::setDeathState(DeathState s)
Unit* owner = GetOwner();
if (!owner || owner->GetTypeId() != TYPEID_PLAYER || owner->GetMinionGUID() != GetGUID())
return;
for (Unit* controlled : owner->m_Controlled)
{
if (controlled->GetEntry() == GetEntry() && controlled->IsAlive())

View File

@@ -53,6 +53,8 @@ class TC_GAME_API TempSummon : public Creature
ObjectGuid GetSummonerGUID() const { return m_summonerGUID; }
TempSummonType GetSummonType() const { return m_type; }
uint32 GetTimer() const { return m_timer; }
bool CanFollowOwner() const { return m_canFollowOwner; }
void SetCanFollowOwner(bool can) { m_canFollowOwner = can; }
SummonPropertiesEntry const* const m_Properties;
@@ -62,6 +64,7 @@ class TC_GAME_API TempSummon : public Creature
uint32 m_timer;
uint32 m_lifetime;
ObjectGuid m_summonerGUID;
bool m_canFollowOwner;
};
class TC_GAME_API Minion : public TempSummon

View File

@@ -39,6 +39,7 @@ EndContentData */
#include "Player.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "TemporarySummon.h"
#include "WorldSession.h"
/*######
@@ -154,15 +155,21 @@ public:
struct npc_ancestral_wolfAI : public EscortAI
{
npc_ancestral_wolfAI(Creature* creature) : EscortAI(creature)
npc_ancestral_wolfAI(Creature* creature) : EscortAI(creature) { }
void InitializeAI() override
{
if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
Start(false, false, creature->GetOwner()->GetGUID());
if (me->GetOwner() && me->GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
EscortAI::Start(false, false, me->GetOwner()->GetGUID());
me->SetSpeedRate(MOVE_WALK, 1.5f);
if (auto tempSummon = me->ToTempSummon())
tempSummon->SetCanFollowOwner(false);
}
else
TC_LOG_ERROR("scripts", "TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
creature->SetSpeedRate(MOVE_WALK, 1.5f);
Reset();
}
void Reset() override
@@ -189,33 +196,31 @@ public:
break;
// Move Ryga into position
case 48:
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA,70))
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA, 70.0f))
{
if (ryga->IsAlive() && !ryga->IsInCombat())
{
ryga->SetWalk(true);
ryga->SetSpeedRate(MOVE_WALK, 1.5f);
ryga->GetMotionMaster()->MovePoint(0, 517.340698f, 3885.03975f, 190.455978f, true);
Reset();
}
}
break;
// Ryga Kneels and welcomes spirit wolf
case 50:
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA,70))
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA, 70.0f))
{
if (ryga->IsAlive() && !ryga->IsInCombat())
{
ryga->SetFacingTo(0.776773f);
ryga->SetStandState(UNIT_STAND_STATE_KNEEL);
ryga->AI()->Talk(SAY_WOLF_WELCOME);
Reset();
}
}
break;
// Ryga returns to spawn point
case 51:
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA,70))
if (Creature* ryga = me->FindNearestCreature(NPC_RYGA, 70.0f))
{
if (ryga->IsAlive() && !ryga->IsInCombat())
{
@@ -224,7 +229,6 @@ public:
ryga->SetHomePosition(fRetX, fRetY, fRetZ, fRetO);
ryga->SetStandState(UNIT_STAND_STATE_STAND);
ryga->GetMotionMaster()->MoveTargetedHome();
Reset();
}
}
break;