Core/AI: Convert the hardcoded variadic RAND functions into one C++11 variadic template version.

This commit is contained in:
Naios
2015-10-30 23:58:34 +01:00
parent 92b08fc74b
commit 0b6f784591
2 changed files with 8 additions and 286 deletions

View File

@@ -23,292 +23,14 @@
#include "CreatureAI.h"
#include "SpellMgr.h"
template<class T>
inline
const T& RAND(const T& v1, const T& v2)
{
return (urand(0, 1)) ? v1 : v2;
}
#include <functional>
#include <type_traits>
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3)
template<typename First, typename Second, typename... Rest>
static inline First const& RAND(First const& first, Second const& second, Rest const&... rest)
{
switch (urand(0, 2))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
{
switch (urand(0, 3))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
{
switch (urand(0, 4))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6)
{
switch (urand(0, 5))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7)
{
switch (urand(0, 6))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8)
{
switch (urand(0, 7))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9)
{
switch (urand(0, 8))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10)
{
switch (urand(0, 9))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
case 9: return v10;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11)
{
switch (urand(0, 10))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
case 9: return v10;
case 10: return v11;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12)
{
switch (urand(0, 11))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
case 9: return v10;
case 10: return v11;
case 11: return v12;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13)
{
switch (urand(0, 12))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
case 9: return v10;
case 10: return v11;
case 11: return v12;
case 12: return v13;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14)
{
switch (urand(0, 13))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
case 9: return v10;
case 10: return v11;
case 11: return v12;
case 12: return v13;
case 13: return v14;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15)
{
switch (urand(0, 14))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
case 9: return v10;
case 10: return v11;
case 11: return v12;
case 12: return v13;
case 13: return v14;
case 14: return v15;
}
}
template<class T>
inline
const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15, const T& v16)
{
switch (urand(0, 15))
{
default:
case 0: return v1;
case 1: return v2;
case 2: return v3;
case 3: return v4;
case 4: return v5;
case 5: return v6;
case 6: return v7;
case 7: return v8;
case 8: return v9;
case 9: return v10;
case 10: return v11;
case 11: return v12;
case 12: return v13;
case 13: return v14;
case 14: return v15;
case 15: return v16;
}
std::reference_wrapper<typename std::add_const<First>::type> const pack[] = { first, second, rest... };
return pack[urand(0, sizeof...(rest) + 1)].get();
}
enum AITarget

View File

@@ -1336,7 +1336,7 @@ class spell_dreamwalker_summon_dream_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
uint32 spellId = RAND<uint32>(71301, 72220, 72223, 72225);
uint32 spellId = RAND(71301, 72220, 72223, 72225);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
@@ -1367,7 +1367,7 @@ class spell_dreamwalker_summon_nightmare_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
uint32 spellId = RAND<uint32>(71977, 72481, 72482, 72483);
uint32 spellId = RAND(71977, 72481, 72482, 72483);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}