Core/AI: Convert the hardcoded variadic RAND functions into one C++11 variadic template version.

This commit is contained in:
Naios
2015-10-30 23:58:34 +01:00
parent 92b08fc74b
commit 0b6f784591
2 changed files with 8 additions and 286 deletions

View File

@@ -1336,7 +1336,7 @@ class spell_dreamwalker_summon_dream_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
uint32 spellId = RAND<uint32>(71301, 72220, 72223, 72225);
uint32 spellId = RAND(71301, 72220, 72223, 72225);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
@@ -1367,7 +1367,7 @@ class spell_dreamwalker_summon_nightmare_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
uint32 spellId = RAND<uint32>(71977, 72481, 72482, 72483);
uint32 spellId = RAND(71977, 72481, 72482, 72483);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}