*Some changes in bindings/interface.

*Fix the bug that You build it without Trinity Script the emu try to load the libtrinityscript lib instead of libtrinityinterface.

--HG--
branch : trunk
This commit is contained in:
Anubisss
2009-05-23 20:48:32 +02:00
parent 9fda5c57e1
commit 0b8e6ee15a
5 changed files with 97 additions and 91 deletions

View File

@@ -77,6 +77,7 @@ if(DO_SCRIPTS)
message("* With Trinity Scripts")
SET(SCRIPT_LIB trinityscript)
SET(SCRIPT_INCLUDE src/bindings/scripts/include)
ADD_DEFINITIONS(-DDO_SCRIPTS)
else (DO_SCRIPTS)
message("* Without Trinity Scripts")
SET(SCRIPT_LIB trinityinterface)

View File

@@ -26,11 +26,8 @@
#include "Map.h"
#include "ObjectMgr.h"
//uint8 loglevel = 0;
int nrscripts;
int num_sc_scripts;
Script *m_scripts[MAX_SCRIPTS];
InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
int num_inst_scripts;
// -- Scripts to be added --
extern void AddSC_default();
@@ -39,26 +36,18 @@ extern void AddSC_default();
TRINITY_DLL_EXPORT
void ScriptsFree()
{ // Free resources before library unload
for(int i=0;i<nrscripts;i++)
for(int i = 0; i < num_sc_scripts; i++)
delete m_scripts[i];
for(int i=0;i<num_inst_scripts;i++)
delete m_instance_scripts[i];
nrscripts = 0;
num_inst_scripts = 0;
num_sc_scripts = 0;
}
TRINITY_DLL_EXPORT
void ScriptsInit(char const* cfg_file = "trinitycore.conf")
{
nrscripts = 0;
num_inst_scripts = 0;
num_sc_scripts = 0;
for(int i=0;i<MAX_SCRIPTS;i++)
{
m_scripts[i]=NULL;
m_instance_scripts[i]=NULL;
}
m_scripts[i]=NULL;
// -- Inicialize the Scripts to be Added --
AddSC_default();
@@ -78,6 +67,19 @@ Script* GetScriptByName(std::string Name)
return NULL;
}
//*********************************
//*** Functions used internally ***
void Script::RegisterSelf()
{
int id = GetScriptId(Name.c_str());
if(id)
{
m_scripts[id] = this;
++num_sc_scripts;
}
}
//********************************
//*** Functions to be Exported ***
@@ -86,6 +88,7 @@ char const* ScriptsVersion()
{
return "Default Trinity scripting library";
}
TRINITY_DLL_EXPORT
bool GossipHello ( Player * player, Creature *_Creature )
{
@@ -120,6 +123,34 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
}
TRINITY_DLL_EXPORT
bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
{
if(!_GO)
return false;
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelect) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOSelect(player,_GO,sender,action);
}
TRINITY_DLL_EXPORT
bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
{
if(!_GO)
return false;
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
player->PlayerTalkClass->ClearMenus();
return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
}
TRINITY_DLL_EXPORT
bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
{
@@ -266,7 +297,7 @@ bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
return tmpscript->pReceiveEmote(player, _Creature, emote);
}
/*TRINITY_DLL_EXPORT
TRINITY_DLL_EXPORT
InstanceData* CreateInstanceData(Map *map)
{
if (!map->IsDungeon()) return NULL;
@@ -277,47 +308,3 @@ InstanceData* CreateInstanceData(Map *map)
return tmpscript->GetInstanceData(map);
}
void ScriptedAI::UpdateAI(const uint32)
{
//Check if we have a current target
if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
{
//If we are within range melee the target
if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
{
if( m_creature->isAttackReady() )
{
m_creature->AttackerStateUpdate(m_creature->getVictim());
m_creature->resetAttackTimer();
}
}
}
}
void ScriptedAI::EnterEvadeMode()
{
if( m_creature->isAlive() )
DoGoHome();
}
void ScriptedAI::DoStartAttack(Unit* victim)
{
if( m_creature->Attack(victim, true) )
m_creature->GetMotionMaster()->MoveChase(victim);
}
void ScriptedAI::DoStopAttack()
{
if( m_creature->getVictim() != NULL )
{
m_creature->AttackStop();
}
}
void ScriptedAI::DoGoHome()
{
if( !m_creature->getVictim() && m_creature->isAlive() )
m_creature->GetMotionMaster()->MoveTargetedHome();
}
*/

View File

@@ -35,12 +35,11 @@ class SpellCastTargets;
class Map;
#define MAX_SCRIPTS 1000
#define MAX_INSTANCE_SCRIPTS 1000
struct Script
{
Script() :
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL), pGOSelect(NULL), pGOSelectWithCode(NULL),
pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
pGOChooseReward(NULL), pReceiveEmote(NULL), pItemUse(NULL), GetAI(NULL)
@@ -49,26 +48,30 @@ struct Script
std::string Name;
// -- Quest/gossip Methods to be scripted --
bool (*pGossipHello )(Player *player, Creature *_Creature);
bool (*pQuestAccept )(Player *player, Creature *_Creature, Quest const*_Quest );
bool (*pGossipSelect )(Player *player, Creature *_Creature, uint32 sender, uint32 action );
bool (*pGossipSelectWithCode)(Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
bool (*pQuestSelect )(Player *player, Creature *_Creature, Quest const*_Quest );
bool (*pQuestComplete )(Player *player, Creature *_Creature, Quest const*_Quest );
uint32 (*pNPCDialogStatus )(Player *player, Creature *_Creature );
uint32 (*pGODialogStatus )(Player *player, GameObject * _GO );
bool (*pChooseReward )(Player *player, Creature *_Creature, Quest const*_Quest, uint32 opt );
bool (*pItemHello )(Player *player, Item *_Item, Quest const*_Quest );
bool (*pGOHello )(Player *player, GameObject *_GO );
bool (*pAreaTrigger )(Player *player, AreaTriggerEntry* at);
bool (*pItemQuestAccept )(Player *player, Item *_Item, Quest const*_Quest );
bool (*pGOQuestAccept )(Player *player, GameObject *_GO, Quest const*_Quest );
bool (*pGOChooseReward )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt );
bool (*pReceiveEmote )(Player *player, Creature *_Creature, uint32 emote );
bool (*pItemUse )(Player *player, Item* _Item, SpellCastTargets const& targets);
bool (*pGossipHello )(Player*, Creature*);
bool (*pQuestAccept )(Player*, Creature*, Quest const*);
bool (*pGossipSelect )(Player*, Creature*, uint32, uint32);
bool (*pGossipSelectWithCode)(Player*, Creature*, uint32, uint32, const char*);
bool (*pGOSelect )(Player*, GameObject*, uint32, uint32);
bool (*pGOSelectWithCode )(Player*, GameObject*, uint32, uint32, const char*);
bool (*pQuestSelect )(Player*, Creature*, Quest const*);
bool (*pQuestComplete )(Player*, Creature*, Quest const*);
uint32 (*pNPCDialogStatus )(Player*, Creature*);
uint32 (*pGODialogStatus )(Player*, GameObject*);
bool (*pChooseReward )(Player*, Creature*, Quest const*, uint32);
bool (*pItemHello )(Player*, Item*, Quest const*);
bool (*pGOHello )(Player*, GameObject*);
bool (*pAreaTrigger )(Player*, AreaTriggerEntry*);
bool (*pItemQuestAccept )(Player*, Item*, Quest const*);
bool (*pGOQuestAccept )(Player*, GameObject*, Quest const*);
bool (*pGOChooseReward )(Player*, GameObject*, Quest const*, uint32);
bool (*pReceiveEmote )(Player*, Creature*, uint32);
bool (*pItemUse )(Player*, Item*, SpellCastTargets const&);
CreatureAI* (*GetAI)(Creature *_Creature);
// -----------------------------------------
CreatureAI* (*GetAI)(Creature*);
InstanceData* (*GetInstanceData)(Map*);
void RegisterSelf();
};
@@ -81,11 +84,6 @@ class InstanceDataScript
InstanceData* (*GetInstanceData)(Map *_Map);
};
extern int nrscripts;
extern Script *m_scripts[MAX_SCRIPTS];
extern InstanceDataScript *m_instance_scripts[MAX_INSTANCE_SCRIPTS];
extern int num_inst_scripts;
#define VISIBLE_RANGE (50.0f)
struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
@@ -152,7 +150,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
void DoSay(char const* text, uint32 language)
{
m_creature->Say(text,language,0);
m_creature->MonsterSay(text,language,0);
}
void DoGoHome();

View File

@@ -35,6 +35,16 @@ bool GossipSelectWithCode_default( Player* /*player*/, Creature* /*_Creature*/,
return false;
}
bool GOSelect_default(Player* /*player*/, GameObject* /*_GO*/, uint32 /*sender*/, uint32 /*action*/)
{
return false;
}
bool GOSelectWithCode_default(Player* /*player*/, GameObject* /*_GO*/, uint32 /*sender*/, uint32 /*action*/, const char* /*sCode*/)
{
return false;
}
bool QuestAccept_default(Player* /*player*/, Creature* /*_Creature*/, Quest const* /*_Quest*/ )
{
return false;
@@ -105,6 +115,8 @@ void AddSC_default()
newscript->pQuestAccept = &QuestAccept_default;
newscript->pGossipSelect = &GossipSelect_default;
newscript->pGossipSelectWithCode = &GossipSelectWithCode_default;
newscript->pGOSelect = &GOSelect_default;
newscript->pGOSelectWithCode = &GOSelectWithCode_default;
newscript->pQuestSelect = &QuestSelect_default;
newscript->pQuestComplete = &QuestComplete_default;
newscript->pNPCDialogStatus = &NPCDialogStatus_default;
@@ -117,6 +129,6 @@ void AddSC_default()
newscript->pGOQuestAccept = &GOQuestAccept_default;
newscript->pGOChooseReward = &GOChooseReward_default;
m_scripts[nrscripts++] = newscript;
newscript->RegisterSelf();
}

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@@ -62,10 +62,18 @@
# endif //__APPLE_CC__ && BIG_ENDIAN
# if defined(__APPLE_CC__)
# define TRINITY_SCRIPT_EXT ".dylib"
# define TRINITY_SCRIPT_NAME "../lib/libtrinityscript"
# if defined(DO_SCRIPTS)
# define TRINITY_SCRIPT_NAME "../lib/libtrinityscript"
# else
# define TRINITY_SCRIPT_NAME "../lib/libtrinityinterface"
# endif // DO_SCRIPTS
# else
# define TRINITY_SCRIPT_EXT ".so"
# define TRINITY_SCRIPT_NAME "libtrinityscript"
# if defined(DO_SCRIPTS)
# define TRINITY_SCRIPT_NAME "libtrinityscript"
# else
# define TRINITY_SCRIPT_NAME "libtrinityinterface"
# endif // DO_SCRIPTS
# endif //__APPLE_CC__
# define TRINITY_PATH_MAX PATH_MAX
#endif //PLATFORM