mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 10:05:32 +01:00
*Some changes in bindings/interface.
*Fix the bug that You build it without Trinity Script the emu try to load the libtrinityscript lib instead of libtrinityinterface. --HG-- branch : trunk
This commit is contained in:
@@ -26,11 +26,8 @@
|
||||
#include "Map.h"
|
||||
#include "ObjectMgr.h"
|
||||
|
||||
//uint8 loglevel = 0;
|
||||
int nrscripts;
|
||||
int num_sc_scripts;
|
||||
Script *m_scripts[MAX_SCRIPTS];
|
||||
InstanceDataScript* m_instance_scripts[MAX_INSTANCE_SCRIPTS];
|
||||
int num_inst_scripts;
|
||||
|
||||
// -- Scripts to be added --
|
||||
extern void AddSC_default();
|
||||
@@ -39,26 +36,18 @@ extern void AddSC_default();
|
||||
TRINITY_DLL_EXPORT
|
||||
void ScriptsFree()
|
||||
{ // Free resources before library unload
|
||||
for(int i=0;i<nrscripts;i++)
|
||||
for(int i = 0; i < num_sc_scripts; i++)
|
||||
delete m_scripts[i];
|
||||
|
||||
for(int i=0;i<num_inst_scripts;i++)
|
||||
delete m_instance_scripts[i];
|
||||
|
||||
nrscripts = 0;
|
||||
num_inst_scripts = 0;
|
||||
num_sc_scripts = 0;
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
void ScriptsInit(char const* cfg_file = "trinitycore.conf")
|
||||
{
|
||||
nrscripts = 0;
|
||||
num_inst_scripts = 0;
|
||||
num_sc_scripts = 0;
|
||||
for(int i=0;i<MAX_SCRIPTS;i++)
|
||||
{
|
||||
m_scripts[i]=NULL;
|
||||
m_instance_scripts[i]=NULL;
|
||||
}
|
||||
m_scripts[i]=NULL;
|
||||
|
||||
// -- Inicialize the Scripts to be Added --
|
||||
AddSC_default();
|
||||
@@ -78,6 +67,19 @@ Script* GetScriptByName(std::string Name)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//*********************************
|
||||
//*** Functions used internally ***
|
||||
|
||||
void Script::RegisterSelf()
|
||||
{
|
||||
int id = GetScriptId(Name.c_str());
|
||||
if(id)
|
||||
{
|
||||
m_scripts[id] = this;
|
||||
++num_sc_scripts;
|
||||
}
|
||||
}
|
||||
|
||||
//********************************
|
||||
//*** Functions to be Exported ***
|
||||
|
||||
@@ -86,6 +88,7 @@ char const* ScriptsVersion()
|
||||
{
|
||||
return "Default Trinity scripting library";
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool GossipHello ( Player * player, Creature *_Creature )
|
||||
{
|
||||
@@ -120,6 +123,34 @@ bool GossipSelectWithCode( Player *player, Creature *_Creature, uint32 sender, u
|
||||
return tmpscript->pGossipSelectWithCode(player,_Creature,sender,action,sCode);
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool GOSelect( Player *player, GameObject *_GO, uint32 sender, uint32 action )
|
||||
{
|
||||
if(!_GO)
|
||||
return false;
|
||||
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
|
||||
|
||||
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
|
||||
if(!tmpscript || !tmpscript->pGOSelect) return false;
|
||||
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOSelect(player,_GO,sender,action);
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool GOSelectWithCode( Player *player, GameObject *_GO, uint32 sender, uint32 action, const char* sCode )
|
||||
{
|
||||
if(!_GO)
|
||||
return false;
|
||||
debug_log("TSCR: Gossip selection, sender: %d, action: %d",sender, action);
|
||||
|
||||
Script *tmpscript = m_scripts[_GO->GetGOInfo()->ScriptId];
|
||||
if(!tmpscript || !tmpscript->pGOSelectWithCode) return false;
|
||||
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
return tmpscript->pGOSelectWithCode(player,_GO,sender,action,sCode);
|
||||
}
|
||||
|
||||
TRINITY_DLL_EXPORT
|
||||
bool QuestAccept( Player *player, Creature *_Creature, Quest const *_Quest )
|
||||
{
|
||||
@@ -266,7 +297,7 @@ bool ReceiveEmote( Player *player, Creature *_Creature, uint32 emote )
|
||||
return tmpscript->pReceiveEmote(player, _Creature, emote);
|
||||
}
|
||||
|
||||
/*TRINITY_DLL_EXPORT
|
||||
TRINITY_DLL_EXPORT
|
||||
InstanceData* CreateInstanceData(Map *map)
|
||||
{
|
||||
if (!map->IsDungeon()) return NULL;
|
||||
@@ -277,47 +308,3 @@ InstanceData* CreateInstanceData(Map *map)
|
||||
return tmpscript->GetInstanceData(map);
|
||||
}
|
||||
|
||||
void ScriptedAI::UpdateAI(const uint32)
|
||||
{
|
||||
//Check if we have a current target
|
||||
if( m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim())
|
||||
{
|
||||
//If we are within range melee the target
|
||||
if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
|
||||
{
|
||||
if( m_creature->isAttackReady() )
|
||||
{
|
||||
m_creature->AttackerStateUpdate(m_creature->getVictim());
|
||||
m_creature->resetAttackTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptedAI::EnterEvadeMode()
|
||||
{
|
||||
if( m_creature->isAlive() )
|
||||
DoGoHome();
|
||||
}
|
||||
|
||||
void ScriptedAI::DoStartAttack(Unit* victim)
|
||||
{
|
||||
if( m_creature->Attack(victim, true) )
|
||||
m_creature->GetMotionMaster()->MoveChase(victim);
|
||||
}
|
||||
|
||||
void ScriptedAI::DoStopAttack()
|
||||
{
|
||||
if( m_creature->getVictim() != NULL )
|
||||
{
|
||||
m_creature->AttackStop();
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptedAI::DoGoHome()
|
||||
{
|
||||
if( !m_creature->getVictim() && m_creature->isAlive() )
|
||||
m_creature->GetMotionMaster()->MoveTargetedHome();
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
Reference in New Issue
Block a user