mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Misc: Change creatures and gameobject phasemask from 16 to 32 bits
Signed-off-by: Nay <dnpd.dd@gmail.com>
This commit is contained in:
@@ -1339,7 +1339,7 @@ CREATE TABLE `corpse` (
|
||||
`posZ` float NOT NULL DEFAULT '0',
|
||||
`orientation` float NOT NULL DEFAULT '0',
|
||||
`mapId` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Map Identifier',
|
||||
`phaseMask` smallint(5) unsigned NOT NULL DEFAULT '1',
|
||||
`phaseMask` int(10) unsigned NOT NULL DEFAULT '1',
|
||||
`displayId` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`itemCache` text NOT NULL,
|
||||
`bytes1` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
ALTER TABLE `corpse` CHANGE `phaseMask` `phaseMask` int(10) unsigned NOT NULL DEFAULT '1';
|
||||
2
sql/updates/world/2013_05_19_00_world_misc.sql
Normal file
2
sql/updates/world/2013_05_19_00_world_misc.sql
Normal file
@@ -0,0 +1,2 @@
|
||||
ALTER TABLE `gameobject` CHANGE `phaseMask` `phaseMask` int(10) unsigned NOT NULL DEFAULT '1';
|
||||
ALTER TABLE `creature` CHANGE `phaseMask` `phaseMask` int(10) unsigned NOT NULL DEFAULT '1';
|
||||
@@ -122,7 +122,7 @@ void Corpse::SaveToDB()
|
||||
stmt->setUInt32(index++, uint32(m_time)); // time
|
||||
stmt->setUInt8 (index++, GetType()); // corpseType
|
||||
stmt->setUInt32(index++, GetInstanceId()); // instanceId
|
||||
stmt->setUInt16(index++, GetPhaseMask()); // phaseMask
|
||||
stmt->setUInt32(index++, GetPhaseMask()); // phaseMask
|
||||
trans->Append(stmt);
|
||||
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
@@ -186,7 +186,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
|
||||
m_time = time_t(fields[12].GetUInt32());
|
||||
|
||||
uint32 instanceId = fields[14].GetUInt32();
|
||||
uint32 phaseMask = fields[15].GetUInt16();
|
||||
uint32 phaseMask = fields[15].GetUInt32();
|
||||
|
||||
// place
|
||||
SetLocationInstanceId(instanceId);
|
||||
|
||||
@@ -999,7 +999,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
|
||||
stmt->setUInt32(index++, GetEntry());
|
||||
stmt->setUInt16(index++, uint16(mapid));
|
||||
stmt->setUInt8(index++, spawnMask);
|
||||
stmt->setUInt16(index++, uint16(GetPhaseMask()));
|
||||
stmt->setUInt32(index++, GetPhaseMask());
|
||||
stmt->setUInt32(index++, displayId);
|
||||
stmt->setInt32(index++, int32(GetCurrentEquipmentId()));
|
||||
stmt->setFloat(index++, GetPositionX());
|
||||
|
||||
@@ -249,7 +249,7 @@ struct CreatureData
|
||||
CreatureData() : dbData(true) {}
|
||||
uint32 id; // entry in creature_template
|
||||
uint16 mapid;
|
||||
uint16 phaseMask;
|
||||
uint32 phaseMask;
|
||||
uint32 displayid;
|
||||
int8 equipmentId;
|
||||
float posX;
|
||||
|
||||
@@ -712,7 +712,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
|
||||
stmt->setUInt32(index++, GetEntry());
|
||||
stmt->setUInt16(index++, uint16(mapid));
|
||||
stmt->setUInt8(index++, spawnMask);
|
||||
stmt->setUInt16(index++, uint16(GetPhaseMask()));
|
||||
stmt->setUInt32(index++, GetPhaseMask());
|
||||
stmt->setFloat(index++, GetPositionX());
|
||||
stmt->setFloat(index++, GetPositionY());
|
||||
stmt->setFloat(index++, GetPositionZ());
|
||||
|
||||
@@ -582,7 +582,7 @@ struct GameObjectData
|
||||
explicit GameObjectData() : dbData(true) {}
|
||||
uint32 id; // entry in gamobject_template
|
||||
uint16 mapid;
|
||||
uint16 phaseMask;
|
||||
uint32 phaseMask;
|
||||
float posX;
|
||||
float posY;
|
||||
float posZ;
|
||||
|
||||
@@ -1561,7 +1561,7 @@ void ObjectMgr::LoadCreatures()
|
||||
data.curmana = fields[13].GetUInt32();
|
||||
data.movementType = fields[14].GetUInt8();
|
||||
data.spawnMask = fields[15].GetUInt8();
|
||||
data.phaseMask = fields[16].GetUInt16();
|
||||
data.phaseMask = fields[16].GetUInt32();
|
||||
int16 gameEvent = fields[17].GetInt8();
|
||||
uint32 PoolId = fields[18].GetUInt32();
|
||||
data.npcflag = fields[19].GetUInt32();
|
||||
@@ -1913,7 +1913,7 @@ void ObjectMgr::LoadGameobjects()
|
||||
if (data.spawnMask & ~spawnMasks[data.mapid])
|
||||
TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
|
||||
|
||||
data.phaseMask = fields[15].GetUInt16();
|
||||
data.phaseMask = fields[15].GetUInt32();
|
||||
int16 gameEvent = fields[16].GetInt8();
|
||||
uint32 PoolId = fields[17].GetUInt32();
|
||||
|
||||
|
||||
@@ -279,8 +279,8 @@ public:
|
||||
|
||||
bool found = false;
|
||||
float x, y, z, o;
|
||||
uint32 guidLow, id;
|
||||
uint16 mapId, phase;
|
||||
uint32 guidLow, id, phase;
|
||||
uint16 mapId;
|
||||
uint32 poolId;
|
||||
|
||||
do
|
||||
@@ -293,7 +293,7 @@ public:
|
||||
z = fields[4].GetFloat();
|
||||
o = fields[5].GetFloat();
|
||||
mapId = fields[6].GetUInt16();
|
||||
phase = fields[7].GetUInt16();
|
||||
phase = fields[7].GetUInt32();
|
||||
poolId = sPoolMgr->IsPartOfAPool<GameObject>(guidLow);
|
||||
if (!poolId || sPoolMgr->IsSpawnedObject<GameObject>(guidLow))
|
||||
found = true;
|
||||
|
||||
@@ -216,7 +216,7 @@ public:
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) OVERRIDE
|
||||
{
|
||||
uint32 phase= summon->GetPhaseMask();
|
||||
uint32 phase = summon->GetPhaseMask();
|
||||
uint32 nextPhase = 0;
|
||||
Summons.Despawn(summon);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user