fixed the bg ballance system By Farah

In this patch only in preparation state invites anyone.
If BG is already started do not allow to join too much players of one faction and allow to join one person if the sides are equal.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-03 00:43:04 -05:00
parent 7fd22f063b
commit 0ba4878c48

View File

@@ -1277,10 +1277,56 @@ void BattleGround::RemoveFromBGFreeSlotQueue()
// returns the number how many players can join battleground to MaxPlayersPerTeam
uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const
{
//return free slot count to MaxPlayerPerTeam
if (GetStatus() == STATUS_WAIT_JOIN || GetStatus() == STATUS_IN_PROGRESS)
//if BG is starting ... invite anyone
if (GetStatus() == STATUS_WAIT_JOIN)
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
//if BG is already started .. do not allow to join too much players of one faction
uint32 otherTeam;
uint32 otherIn;
if (Team == ALLIANCE)
{
otherTeam = GetInvitedCount(HORDE);
otherIn = GetPlayersCountByTeam(HORDE);
}
else
{
otherTeam = GetInvitedCount(ALLIANCE);
otherIn = GetPlayersCountByTeam(ALLIANCE);
}
if (GetStatus() == STATUS_IN_PROGRESS)
{
// difference based on ppl invited (not necessarily entered battle)
// default: allow 0
uint32 diff = 0;
// allow join one person if the sides are equal (to fill up bg to minplayersperteam)
if (otherTeam == GetInvitedCount(Team))
diff = 1;
// allow join more ppl if the other side has more players
else if(otherTeam > GetInvitedCount(Team))
diff = otherTeam - GetInvitedCount(Team);
// difference based on max players per team (don't allow inviting more)
uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
// difference based on players who already entered
// default: allow 0
uint32 diff3 = 0;
// allow join one person if the sides are equal (to fill up bg minplayersperteam)
if (otherIn == GetPlayersCountByTeam(Team))
diff3 = 1;
// allow join more ppl if the other side has more players
else if (otherIn > GetPlayersCountByTeam(Team))
diff3 = otherIn - GetPlayersCountByTeam(Team);
// or other side has less than minPlayersPerTeam
else if (GetInvitedCount(Team) <= GetMinPlayersPerTeam())
diff3 = GetMinPlayersPerTeam() - GetInvitedCount(Team) + 1;
// return the minimum of the 3 differences
// min of diff and diff 2
diff = diff < diff2 ? diff : diff2;
// min of diff, diff2 and diff3
return diff < diff3 ? diff : diff3 ;
}
return 0;
}