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Scripts/HellfireRamparts: Clean up a forgotten no longer used variable
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@@ -297,7 +297,6 @@ class boss_vazruden_the_herald : public CreatureScript
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Initialize();
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summoned = false;
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sentryDown = false;
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lootSpawned = false;
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}
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void Initialize()
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@@ -450,7 +449,6 @@ class boss_vazruden_the_herald : public CreatureScript
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ObjectGuid NazanGUID;
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ObjectGuid VazrudenGUID;
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bool summoned;
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bool lootSpawned;
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};
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CreatureAI* GetAI(Creature* creature) const override
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