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https://github.com/TrinityCore/TrinityCore.git
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@@ -1551,7 +1551,7 @@ void AuctionHouseObject::BuildReplicate(WorldPackets::AuctionHouse::AuctionRepli
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replicateResponse.ChangeNumberTombstone = throttleItr->second.Tombstone = !count ? _itemsByAuctionId.rbegin()->first : 0;
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}
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uint64 AuctionHouseObject::CalcualteAuctionHouseCut(uint64 bidAmount) const
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uint64 AuctionHouseObject::CalculateAuctionHouseCut(uint64 bidAmount) const
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{
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return std::max(int64(CalculatePct(bidAmount, _auctionHouse->ConsignmentRate) * double(sWorld->getRate(RATE_AUCTION_CUT))), SI64LIT(0));
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}
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@@ -1756,7 +1756,7 @@ bool AuctionHouseObject::BuyCommodity(CharacterDatabaseTransaction trans, Player
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sCharacterCache->GetCharacterAccountIdByGuid(auction->Owner));
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}
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uint64 auctionHouseCut = CalcualteAuctionHouseCut(auction->BuyoutOrUnitPrice * boughtFromAuction);
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uint64 auctionHouseCut = CalculateAuctionHouseCut(auction->BuyoutOrUnitPrice * boughtFromAuction);
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uint64 depositPart = AuctionHouseMgr::GetCommodityAuctionDeposit(items[0].Items[0]->GetTemplate(), std::chrono::duration_cast<Minutes>(auction->EndTime - auction->StartTime),
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boughtFromAuction);
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uint64 profit = auction->BuyoutOrUnitPrice * boughtFromAuction + depositPart - auctionHouseCut;
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@@ -1774,6 +1774,9 @@ bool AuctionHouseObject::BuyCommodity(CharacterDatabaseTransaction trans, Player
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.SendMailTo(trans, MailReceiver(ObjectAccessor::FindConnectedPlayer(auction->Owner), auction->Owner), this, MAIL_CHECK_MASK_COPIED, sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY));
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}
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player->ModifyMoney(-int64(totalPrice));
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player->SaveGoldToDB(trans);
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for (MailedItemsBatch const& batch : items)
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{
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MailDraft mail(AuctionHouseMgr::BuildCommodityAuctionMailSubject(AuctionMailType::Won, itemId, batch.Quantity),
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@@ -1924,7 +1927,7 @@ void AuctionHouseObject::SendAuctionSold(AuctionPosting const* auction, Player*
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// owner exist
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if ((owner || sCharacterCache->HasCharacterCacheEntry(auction->Owner)) && !sAuctionBotConfig->IsBotChar(auction->Owner))
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{
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uint64 auctionHouseCut = CalcualteAuctionHouseCut(auction->BidAmount);
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uint64 auctionHouseCut = CalculateAuctionHouseCut(auction->BidAmount);
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uint64 profit = auction->BidAmount + auction->Deposit - auctionHouseCut;
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//FIXME: what do if owner offline
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@@ -2012,7 +2015,7 @@ void AuctionHouseObject::SendAuctionInvoice(AuctionPosting const* auction, Playe
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MailDraft(AuctionHouseMgr::BuildItemAuctionMailSubject(AuctionMailType::Invoice, auction),
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AuctionHouseMgr::BuildAuctionInvoiceMailBody(auction->Bidder, auction->BidAmount, auction->BuyoutOrUnitPrice, auction->Deposit,
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CalcualteAuctionHouseCut(auction->BidAmount), sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY), eta))
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CalculateAuctionHouseCut(auction->BidAmount), sWorld->getIntConfig(CONFIG_MAIL_DELIVERY_DELAY), eta))
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.SendMailTo(trans, MailReceiver(owner, auction->Owner), this, MAIL_CHECK_MASK_COPIED);
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}
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}
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@@ -313,7 +313,7 @@ public:
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void BuildReplicate(WorldPackets::AuctionHouse::AuctionReplicateResponse& replicateResponse, Player* player,
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uint32 global, uint32 cursor, uint32 tombstone, uint32 count);
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uint64 CalcualteAuctionHouseCut(uint64 bidAmount) const;
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uint64 CalculateAuctionHouseCut(uint64 bidAmount) const;
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CommodityQuote const* CreateCommodityQuote(Player* player, uint32 itemId, uint32 quantity);
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void CancelCommodityQuote(ObjectGuid guid);
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