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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Core/Auras: Implemented SPELL_AURA_MOD_RECOVERY_RATE and SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL
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@@ -612,12 +612,21 @@ WorldPacket const* ModifyCooldown::Write()
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_worldPacket << int32(SpellID);
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_worldPacket << int32(DeltaTime);
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_worldPacket << Bits<1>(IsPet);
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_worldPacket << Bits<1>(WithoutCategoryCooldown);
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_worldPacket << Bits<1>(SkipCategory);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* UpdateCooldown::Write()
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{
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_worldPacket << int32(SpellID);
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_worldPacket << float(ModChange);
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_worldPacket << float(ModRate);
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return &_worldPacket;
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}
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ByteBuffer& operator<<(ByteBuffer& data, SpellCooldownStruct const& cooldown)
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{
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data << uint32(cooldown.SrecID);
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@@ -561,11 +561,23 @@ namespace WorldPackets
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WorldPacket const* Write() override;
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bool IsPet = false;
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bool WithoutCategoryCooldown = false;
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bool SkipCategory = false;
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int32 DeltaTime = 0;
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int32 SpellID = 0;
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};
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class UpdateCooldown final : public ServerPacket
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{
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public:
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UpdateCooldown() : ServerPacket(SMSG_UPDATE_COOLDOWN, 4 + 4 + 4) { }
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WorldPacket const* Write() override;
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int32 SpellID = 0;
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float ModChange = 1.0f;
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float ModRate = 1.0f;
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};
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struct SpellCooldownStruct
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{
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SpellCooldownStruct() { }
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@@ -2203,7 +2203,7 @@ void OpcodeTable::InitializeServerOpcodes()
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CELESTIAL_BODY, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CHARACTER_FLAGS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CHARGE_CATEGORY_COOLDOWN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_COOLDOWN, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_COOLDOWN, STATUS_NEVER, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_CRAFTING_NPC_RECIPES, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_DAILY_MISSION_COUNTER, STATUS_UNHANDLED, CONNECTION_TYPE_INSTANCE);
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DEFINE_SERVER_OPCODE_HANDLER(SMSG_UPDATE_EXPANSION_LEVEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
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@@ -234,7 +234,7 @@ enum AuraType : uint32
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SPELL_AURA_MOD_RANGED_HASTE = 140,
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SPELL_AURA_141 = 141, // old SPELL_AURA_MOD_RANGED_AMMO_HASTE, unused now
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SPELL_AURA_MOD_BASE_RESISTANCE_PCT = 142,
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SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL = 143, // NYI
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SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL = 143,
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SPELL_AURA_SAFE_FALL = 144,
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SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT2 = 145,
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SPELL_AURA_ALLOW_TAME_PET_TYPE = 146,
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@@ -212,7 +212,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
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&AuraEffect::HandleUnused, //141 SPELL_AURA_141
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&AuraEffect::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
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&AuraEffect::HandleNULL, //143 SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL
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&AuraEffect::HandleModRecoveryRateBySpellLabel, //143 SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL also implemented in SpellHistory::StartCooldown
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&AuraEffect::HandleNoImmediateEffect, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
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&AuraEffect::HandleAuraModIncreaseHealthPercent, //145 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT2
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&AuraEffect::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
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@@ -355,7 +355,7 @@ NonDefaultConstructible<pAuraEffectHandler> AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
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&AuraEffect::HandleAuraLinked, //284 SPELL_AURA_LINKED
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&AuraEffect::HandleAuraLinked, //285 SPELL_AURA_LINKED_2
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&AuraEffect::HandleNULL, //286 SPELL_AURA_MOD_RECOVERY_RATE
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&AuraEffect::HandleModRecoveryRate, //286 SPELL_AURA_MOD_RECOVERY_RATE also implemented in SpellHistory::StartCooldown
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&AuraEffect::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
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&AuraEffect::HandleNoImmediateEffect, //288 SPELL_AURA_IGNORE_HIT_DIRECTION implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult Unit::RollMeleeOutcomeAgainst
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&AuraEffect::HandleNoImmediateEffect, //289 SPELL_AURA_PREVENT_DURABILITY_LOSS implemented in Player::DurabilityPointsLoss
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@@ -6239,6 +6239,33 @@ void AuraEffect::HandleModSpellCategoryCooldown(AuraApplication const* aurApp, u
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target->RemoveSpellCategoryCooldownMod(GetMiscValue(), GetAmount());
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}
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void AuraEffect::HandleModRecoveryRate(AuraApplication const* aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
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return;
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float rate = 100.0f / (std::max<float>(GetAmount(), -99.0f) + 100.0f);
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aurApp->GetTarget()->GetSpellHistory()->UpdateCooldownRecoveryRate([&](SpellHistory::CooldownEntry const& cooldown)
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{
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return IsAffectingSpell(sSpellMgr->GetSpellInfo(cooldown.SpellId, DIFFICULTY_NONE));
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}, rate, apply);
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}
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void AuraEffect::HandleModRecoveryRateBySpellLabel(AuraApplication const* aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK))
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return;
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float rate = 100.0f / (std::max<float>(GetAmount(), -99.0f) + 100.0f);
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aurApp->GetTarget()->GetSpellHistory()->UpdateCooldownRecoveryRate([&](SpellHistory::CooldownEntry const& cooldown)
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{
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SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(cooldown.SpellId, DIFFICULTY_NONE);
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return spellInfo->HasLabel(GetMiscValue()) || (GetMiscValueB() && spellInfo->HasLabel(GetMiscValueB()));
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}, rate, apply);
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}
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void AuraEffect::HandleShowConfirmationPrompt(AuraApplication const* aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & AURA_EFFECT_HANDLE_REAL))
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@@ -324,6 +324,8 @@ class TC_GAME_API AuraEffect
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void HandleAuraForceWeather(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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void HandleEnableAltPower(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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void HandleModSpellCategoryCooldown(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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void HandleModRecoveryRate(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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void HandleModRecoveryRateBySpellLabel(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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void HandleShowConfirmationPrompt(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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void HandleOverridePetSpecs(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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void HandleAllowUsingGameobjectsWhileMounted(AuraApplication const* aurApp, uint8 mode, bool apply) const;
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@@ -27,6 +27,7 @@
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#include "PetPackets.h"
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#include "Player.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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@@ -422,6 +423,8 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel
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{
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if (!forcedCooldown)
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{
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Duration baseCooldown = cooldown;
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// Now we have cooldown data (if found any), time to apply mods
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if (Player* modOwner = _owner->GetSpellModOwner())
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{
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@@ -451,6 +454,34 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel
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categoryCooldown = Duration(int64(categoryCooldown.count() * _owner->m_unitData->ModHasteRegen));
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}
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{
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auto calcRecoveryRate = [&](AuraEffect const* modRecoveryRate)
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{
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float rate = 100.0f / (std::max<float>(modRecoveryRate->GetAmount(), -99.0f) + 100.0f);
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if (baseCooldown <= 1h
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&& !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_FOR_MOD_TIME_RATE)
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&& !modRecoveryRate->GetSpellEffectInfo().EffectAttributes.HasFlag(SpellEffectAttributes::IgnoreDuringCooldownTimeRateCalculation))
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rate *= *_owner->m_unitData->ModTimeRate;
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return rate;
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};
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float recoveryRate = 1.0f;
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for (AuraEffect const* modRecoveryRate : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_RECOVERY_RATE))
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if (modRecoveryRate->IsAffectingSpell(spellInfo))
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recoveryRate *= calcRecoveryRate(modRecoveryRate);
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for (AuraEffect const* modRecoveryRate : _owner->GetAuraEffectsByType(SPELL_AURA_MOD_RECOVERY_RATE_BY_SPELL_LABEL))
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if (spellInfo->HasLabel(modRecoveryRate->GetMiscValue()) || (modRecoveryRate->GetMiscValueB() && spellInfo->HasLabel(modRecoveryRate->GetMiscValueB())))
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recoveryRate *= calcRecoveryRate(modRecoveryRate);
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if (recoveryRate > 0.0f)
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{
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cooldown = Duration(int64(cooldown.count() * recoveryRate));
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categoryCooldown = Duration(int64(categoryCooldown.count() * recoveryRate));
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}
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}
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if (int32 cooldownMod = _owner->GetTotalAuraModifier(SPELL_AURA_MOD_COOLDOWN))
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{
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// Apply SPELL_AURA_MOD_COOLDOWN only to own spells
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@@ -591,7 +622,7 @@ void SpellHistory::ModifySpellCooldown(CooldownStorageType::iterator& itr, Durat
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modifyCooldown.IsPet = _owner != playerOwner;
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modifyCooldown.SpellID = itr->second.SpellId;
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modifyCooldown.DeltaTime = duration_cast<Milliseconds>(cooldownMod).count();
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modifyCooldown.WithoutCategoryCooldown = withoutCategoryCooldown;
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modifyCooldown.SkipCategory = withoutCategoryCooldown;
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playerOwner->SendDirectMessage(modifyCooldown.Write());
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}
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@@ -599,6 +630,30 @@ void SpellHistory::ModifySpellCooldown(CooldownStorageType::iterator& itr, Durat
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itr = EraseCooldown(itr);
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}
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void SpellHistory::UpdateCooldownRecoveryRate(CooldownStorageType::iterator& itr, float modChange, bool apply)
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{
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if (modChange <= 0.0f)
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return;
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if (!apply)
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modChange = 1.0f / modChange;
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TimePoint now = time_point_cast<Duration>(GameTime::GetTime<Clock>());
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itr->second.CooldownEnd = now + duration_cast<Duration>((itr->second.CooldownEnd - now) * modChange);
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if (itr->second.CategoryId)
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itr->second.CategoryEnd = now + duration_cast<Duration>((itr->second.CategoryEnd - now) * modChange);
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if (Player* playerOwner = GetPlayerOwner())
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{
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WorldPackets::Spells::UpdateCooldown updateCooldown;
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updateCooldown.SpellID = itr->second.SpellId;
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updateCooldown.ModChange = modChange;
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playerOwner->SendDirectMessage(updateCooldown.Write());
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}
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}
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void SpellHistory::ModifyCooldown(uint32 spellId, Duration cooldownMod, bool withoutCategoryCooldown)
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{
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, _owner->GetMap()->GetDifficultyID()))
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@@ -139,6 +139,16 @@ public:
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}
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}
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template <Trinity::invocable_r<bool, CooldownEntry const&> Predicate>
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void UpdateCooldownRecoveryRate(Predicate&& predicate, float modChange, bool apply)
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{
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for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
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{
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if (std::forward<Predicate>(predicate)(itr->second))
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UpdateCooldownRecoveryRate(itr, modChange, apply);
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}
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}
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void ResetCooldown(uint32 spellId, bool update = false);
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template <Trinity::invocable_r<bool, CooldownEntry const&> Predicate>
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void ResetCooldowns(Predicate&& predicate, bool update = false)
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@@ -200,6 +210,7 @@ private:
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Player* GetPlayerOwner() const;
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void ModifySpellCooldown(uint32 spellId, Duration cooldownMod, bool withoutCategoryCooldown);
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void ModifySpellCooldown(CooldownStorageType::iterator& itr, Duration cooldownMod, bool withoutCategoryCooldown);
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void UpdateCooldownRecoveryRate(CooldownStorageType::iterator& itr, float modChange, bool apply);
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void ResetCooldown(CooldownStorageType::iterator& itr, bool update = false);
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void SendClearCooldowns(std::vector<int32> const& cooldowns) const;
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CooldownStorageType::iterator EraseCooldown(CooldownStorageType::iterator itr)
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@@ -1694,11 +1694,11 @@ class spell_sha_molten_assault : public SpellScript
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Trinity::WorldObjectListSearcher searcher(caster, targets, check, GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER);
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Cell::VisitAllObjects(lavaLashTarget, searcher, range + EXTRA_CELL_SEARCH_RADIUS);
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auto withoutFlameShock = std::ranges::partition(targets, Trinity::UnitAuraCheck(true, SPELL_SHAMAN_FLAME_SHOCK, GetCaster()->GetGUID()));
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std::size_t flameShocksMissing = GetEffectValue() + 1 - std::ranges::distance(targets.begin(), withoutFlameShock.begin());
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auto withoutFlameShockItr = std::partition(targets.begin(), targets.end(), Trinity::UnitAuraCheck(true, SPELL_SHAMAN_FLAME_SHOCK, GetCaster()->GetGUID()));
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std::size_t flameShocksMissing = GetEffectValue() + 1 - std::ranges::distance(targets.begin(), withoutFlameShockItr);
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if (flameShocksMissing)
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Trinity::Containers::RandomShuffle(withoutFlameShock);
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Trinity::Containers::RandomShuffle(withoutFlameShockItr, targets.end());
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CastSpellExtraArgs args;
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args.SetTriggerFlags(TRIGGERED_IGNORE_GCD | TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD | TRIGGERED_IGNORE_POWER_COST | TRIGGERED_IGNORE_CAST_IN_PROGRESS);
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