Initialize variable in constructor, thanks @Lordron

This commit is contained in:
Shauren
2017-05-27 00:39:46 +02:00
parent 5487a062ce
commit 0c9e33896f

View File

@@ -36,7 +36,7 @@
#include "UpdateData.h"
#include <G3D/AABox.h>
AreaTrigger::AreaTrigger() : WorldObject(false), MapObject(),
AreaTrigger::AreaTrigger() : WorldObject(false), MapObject(), _aurEff(nullptr),
_duration(0), _totalDuration(0), _timeSinceCreated(0), _previousCheckOrientation(std::numeric_limits<float>::infinity()),
_isRemoved(false), _reachedDestination(true), _lastSplineIndex(0), _movementTime(0),
_areaTriggerMiscTemplate(nullptr), _ai()