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https://github.com/TrinityCore/TrinityCore.git
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Scripts/LCT: reworked General Husam encounter
* corrected timer layout * corrected timers for Bad Intention hurls and Shockwave damage * corrected movement speed and distance values for the Shockwave dummy npcs * dropped unneeded creature scripts * moved encounter related creatures that were scripted in SAI to C++ for consistency * updated all scripts to modern model
This commit is contained in:
22
sql/updates/world/4.3.4/2020_07_09_00_world.sql
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22
sql/updates/world/4.3.4/2020_07_09_00_world.sql
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@@ -0,0 +1,22 @@
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UPDATE `creature_template_movement` SET `Ground`= 0, `Flight`= 1, `Rooted`= 1 WHERE `CreatureId` IN (44840, 44798, 44796, 44712);
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UPDATE `creature_template` SET `ScriptName`= '', `AIName`= 'NullCreatureAI' WHERE `entry` IN (44840, 44798);
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UPDATE `creature_template` SET `flags_extra`= 128 WHERE `entry`= 44796;
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DELETE FROM `npc_spellclick_spells` WHERE `npc_entry`= 44798;
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INSERT INTO `npc_spellclick_spells` (`npc_entry`, `spell_id`, `cast_flags`, `user_type`) VALUES
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(44798, 46598, 1, 0);
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DELETE FROM `vehicle_template_accessory` WHERE `entry`= 44798;
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INSERT INTO `vehicle_template_accessory` (`entry`, `accessory_entry`, `seat_id`, `minion`, `description`, `summontype`, `summontimer`) VALUES
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(44798, 44796, 0, 1, 'Tol''Vir Land Mine', 6, 0);
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DELETE FROM `spell_script_names` WHERE `ScriptName`= 'spell_husam_land_mine_player_search_effect';
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(83112 , 'spell_husam_land_mine_player_search_effect');
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UPDATE `creature_template` SET `ScriptName`= 'npc_husam_bad_intentions_target', `AIName`='' WHERE `entry`= 44586;
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DELETE FROM `smart_scripts` WHERE `entryorguid`= 44586 AND `source_type`= 0;
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UPDATE `creature_template` SET `ScriptName`= 'npc_husam_shockwave_visual', `AIName`='' WHERE `entry`= 44712;
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DELETE FROM `smart_scripts` WHERE `entryorguid`= 44712 AND `source_type`= 0;
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UPDATE `creature_template_addon` SET `auras`= '83127' WHERE `entry`= 44712;
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@@ -16,15 +16,19 @@
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*/
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#include "ScriptMgr.h"
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#include "G3DPosition.hpp"
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#include "InstanceScript.h"
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#include "lost_city_of_the_tolvir.h"
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#include "MotionMaster.h"
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#include "MoveSplineInit.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "TemporarySummon.h"
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#include "Vehicle.h"
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#include "lost_city_of_the_tolvir.h"
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enum Spells
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{
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@@ -46,23 +50,31 @@ enum Spells
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// Shockwave Stalker
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SPELL_SHOCKWAVE_SUMMON_EFFECT = 83128,
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// Shockwave Visual
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SPELL_SHOCKWAVE_DAMAGE = 83454,
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// Tol'Vir Land Mine
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SPELL_TOLVIR_LAND_MINE_VISUAL = 83110,
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SPELL_LAND_MINE_PLAYER_SEARCH_TRIGGER = 83111,
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SPELL_LAND_MINE_PLAYER_SEARCH_EFFECT = 83112,
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SPELL_LAND_MINE_PERIODIC = 85523,
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SPELL_MYSTIC_TRAP_DAMAGE = 83171
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SPELL_MYSTIC_TRAP_DAMAGE = 83171,
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// Bad Intentions Target
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SPELL_HARD_IMPACT = 83339,
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SPELL_EJECT_ALL_PASSENGERS = 50630
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};
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enum Events
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{
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// General Husam
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EVENT_HAMMER_FIST = 1,
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EVENT_SHOCKWAVE,
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EVENT_MYSTIC_TRAP,
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EVENT_DETONATE_TRAPS,
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EVENT_BAD_INTENTIONS,
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EVENT_THROW_PLAYER,
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EVENT_SHOCKWAVE,
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EVENT_DETONATE_TRAPS,
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// Tol'Vir Land Mine
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EVENT_READY_MINE,
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@@ -72,7 +84,9 @@ enum Events
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enum Actions
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{
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ACTION_DETONATE_MINE = 1
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// Tol'vir Land Mine
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ACTION_INITIATE_COUNTDOWN = 1,
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ACTION_DETONATE = 2
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};
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enum Texts
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@@ -85,504 +99,423 @@ enum Texts
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SAY_DEATH = 5
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};
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enum Seats
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enum Misc
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{
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SEAT_PLAYER = 0
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SEAT_PLAYER = 0,
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POINT_ID_NONE = 0
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};
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class boss_general_husam : public CreatureScript
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struct boss_general_husam : public BossAI
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{
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public:
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boss_general_husam() : CreatureScript("boss_general_husam") { }
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boss_general_husam(Creature* creature) : BossAI(creature, DATA_GENERAL_HUSAM), _shockwaveStalkerCount(0) { }
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struct boss_general_husamAI : public BossAI
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void JustEngagedWith(Unit* /*who*/) override
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{
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boss_general_husamAI(Creature* creature) : BossAI(creature, DATA_GENERAL_HUSAM) { }
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_JustEngagedWith();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me, 1);
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Talk(SAY_AGGRO);
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void Reset() override
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events.ScheduleEvent(EVENT_HAMMER_FIST, 7s, 10s);
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events.ScheduleEvent(EVENT_MYSTIC_TRAP, 7s, 10s);
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events.ScheduleEvent(EVENT_BAD_INTENTIONS, 12s, 13s);
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events.ScheduleEvent(EVENT_SHOCKWAVE, IsHeroic() ? 15s : 18s);
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if (IsHeroic())
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events.ScheduleEvent(EVENT_DETONATE_TRAPS, 22s);
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->IsPlayer())
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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summons.DespawnAll();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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Talk(SAY_DEATH);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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_EnterEvadeMode();
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summons.DespawnAll();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_DespawnAtEvade();
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}
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void JustSummoned(Creature* summon) override
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{
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switch (summon->GetEntry())
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{
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_Reset();
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_shockwaveStalkerCount = 0;
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}
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void JustEngagedWith(Unit* /*who*/) override
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{
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_JustEngagedWith();
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Talk(SAY_AGGRO);
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
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events.ScheduleEvent(EVENT_HAMMER_FIST, Seconds(10));
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events.ScheduleEvent(EVENT_SHOCKWAVE, Seconds(18));
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events.ScheduleEvent(EVENT_MYSTIC_TRAP, Seconds(7) + Milliseconds(500));
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events.ScheduleEvent(EVENT_BAD_INTENTIONS, Seconds(13));
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void JustDied(Unit* /*killer*/) override
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{
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_JustDied();
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summons.DespawnAll();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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Talk(SAY_DEATH);
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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_EnterEvadeMode();
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summons.DespawnAll();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_DespawnAtEvade();
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}
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void JustSummoned(Creature* summon) override
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{
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summons.Summon(summon);
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if (summon->GetEntry() == NPC_SHOCKWAVE_STALKER)
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case NPC_SHOCKWAVE_STALKER:
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{
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summons.Summon(summon);
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_shockwaveStalkerCount++;
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float x = summon->GetPositionX();
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float y = summon->GetPositionY();
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float z = summon->GetPositionZ();
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float orientation = summon->GetAngle(me->GetPosition()) + float(M_PI);
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summon->SetSpeed(MOVE_FLIGHT, 4.5f);
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summon->GetMotionMaster()->MovePoint(0, x + cos(orientation) * 300, y + sin(orientation) * 300, z, false);
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float orientation = summon->GetAngle(me) + float(M_PI);
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Position dest = summon->GetPosition();
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dest.m_positionX += std::cos(orientation) * 40.f;
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dest.m_positionY += std::sin(orientation) * 40.f;
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Movement::MoveSplineInit init(summon);
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init.MoveTo(PositionToVector3(dest), true, true);
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init.SetVelocity(8.f);
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init.Launch();
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if (_shockwaveStalkerCount == 4)
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{
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DoCastSelf(SPELL_SHOCKWAVE);
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_shockwaveStalkerCount = 0;
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}
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break;
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}
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case NPC_TOLVIR_LAND_MINE:
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DoCast(summon, SPELL_THROW_LAND_MINES);
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summon->DespawnOrUnsummon(6s);
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break;
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default:
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summons.Summon(summon);
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break;
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}
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void PassengerBoarded(Unit* /*who*/, int8 seatId, bool apply) override
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{
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if (!me->GetVehicleKit())
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return;
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if (apply && seatId == SEAT_PLAYER)
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{
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me->AttackStop();
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me->SetReactState(REACT_PASSIVE);
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events.ScheduleEvent(EVENT_THROW_PLAYER, Seconds(1));
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_HAMMER_FIST:
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DoCastSelf(SPELL_HAMMER_FIST, true);
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events.Repeat(Seconds(20));
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break;
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case EVENT_SHOCKWAVE:
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Talk(SAY_ANNOUNCE_SHOCKWAVE);
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Talk(SAY_SHOCKWAVE);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_N, true);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_S, true);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_E, true);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_W, true);
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events.Repeat(Seconds(39));
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if (IsHeroic())
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events.ScheduleEvent(EVENT_DETONATE_TRAPS, Seconds(6));
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break;
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case EVENT_MYSTIC_TRAP:
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DoCastSelf(SPELL_MYSTIC_TRAP, true);
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events.Repeat(Seconds(16) + Milliseconds(500));
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break;
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case EVENT_DETONATE_TRAPS:
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Talk(SAY_DETONATE_MINES);
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DoCastSelf(SPELL_DETONE_TRAPS);
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break;
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case EVENT_BAD_INTENTIONS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
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DoCast(target, SPELL_BAD_INTENTIONS);
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events.Repeat(Seconds(25));
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break;
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case EVENT_THROW_PLAYER:
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DoCastSelf(SPELL_HURL, true);
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DoCastSelf(SPELL_THROW_VISUAL, true);
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me->SetReactState(REACT_AGGRESSIVE);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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uint8 _shockwaveStalkerCount;
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};
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CreatureAI* GetAI(Creature *creature) const override
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{
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return GetLostCityOfTheTolvirAI<boss_general_husamAI>(creature);
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}
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void OnSpellCastFinished(SpellInfo const* spell, SpellFinishReason reason) override
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{
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if (spell->Id == SPELL_DETONE_TRAPS && reason == SPELL_FINISHED_SUCCESSFUL_CAST)
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Talk(SAY_DETONATE_MINES);
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}
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void PassengerBoarded(Unit* /*passenger*/, int8 /*seatId*/, bool apply) override
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{
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if (apply)
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events.ScheduleEvent(EVENT_THROW_PLAYER, 1s);
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_HAMMER_FIST:
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DoCastSelf(SPELL_HAMMER_FIST);
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events.Repeat(21s);
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break;
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case EVENT_MYSTIC_TRAP:
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DoCastAOE(SPELL_MYSTIC_TRAP);
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events.Repeat(11s, 12s);
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break;
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case EVENT_BAD_INTENTIONS:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
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DoCast(target, SPELL_BAD_INTENTIONS);
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break;
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case EVENT_SHOCKWAVE:
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Talk(SAY_ANNOUNCE_SHOCKWAVE);
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Talk(SAY_SHOCKWAVE);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_N);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_S);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_E);
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DoCastSelf(SPELL_SUMMON_SHOCKWAVE_TARGET_W);
|
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|
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events.RescheduleEvent(EVENT_MYSTIC_TRAP, 8s, 10s);
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events.RescheduleEvent(EVENT_HAMMER_FIST, 10s, 12s);
|
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events.RescheduleEvent(EVENT_BAD_INTENTIONS, 17s);
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events.Repeat(39s);
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break;
|
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case EVENT_DETONATE_TRAPS:
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DoCastSelf(SPELL_DETONE_TRAPS);
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events.DelayEvents(2s);
|
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events.Repeat(32s);
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break;
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case EVENT_THROW_PLAYER:
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DoCastSelf(SPELL_HURL);
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DoCastSelf(SPELL_THROW_VISUAL);
|
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me->SetReactState(REACT_AGGRESSIVE);
|
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break;
|
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default:
|
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break;
|
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}
|
||||
}
|
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DoMeleeAttackIfReady();
|
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}
|
||||
|
||||
private:
|
||||
uint8 _shockwaveStalkerCount;
|
||||
};
|
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|
||||
class npc_husam_tolvir_land_mine : public CreatureScript
|
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struct npc_husam_tolvir_land_mine : public NullCreatureAI
|
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{
|
||||
public:
|
||||
npc_husam_tolvir_land_mine() : CreatureScript("npc_husam_tolvir_land_mine") { }
|
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|
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struct npc_husam_tolvir_land_mineAI : public ScriptedAI
|
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npc_husam_tolvir_land_mine(Creature* creature) : NullCreatureAI(creature)
|
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{
|
||||
npc_husam_tolvir_land_mineAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
|
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me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
|
||||
}
|
||||
|
||||
void IsSummonedBy(Unit* /*summoner*/) override
|
||||
void JustAppeared() override
|
||||
{
|
||||
_events.ScheduleEvent(EVENT_READY_MINE, 2s);
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
|
||||
if (Creature* husam = _instance->GetCreature(DATA_GENERAL_HUSAM))
|
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husam->AI()->JustSummoned(me);
|
||||
|
||||
_events.ScheduleEvent(EVENT_READY_MINE, Seconds(2));
|
||||
}
|
||||
|
||||
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
|
||||
{
|
||||
if (spell->Id == SPELL_LAND_MINE_PLAYER_SEARCH_EFFECT && target->GetTypeId() == TYPEID_PLAYER && !target->GetVehicle())
|
||||
{
|
||||
DoCastSelf(SPELL_MYSTIC_TRAP_DAMAGE, true);
|
||||
case ACTION_INITIATE_COUNTDOWN:
|
||||
_events.RescheduleEvent(EVENT_START_COUNTDOWN, 1ms);
|
||||
break;
|
||||
case ACTION_DETONATE:
|
||||
_events.Reset();
|
||||
DoCastSelf(SPELL_MYSTIC_TRAP_DAMAGE);
|
||||
me->RemoveAurasDueToSpell(SPELL_LAND_MINE_PLAYER_SEARCH_TRIGGER);
|
||||
me->RemoveAurasDueToSpell(SPELL_TOLVIR_LAND_MINE_VISUAL);
|
||||
me->RemoveAurasDueToSpell(SPELL_LAND_MINE_PERIODIC);
|
||||
me->DespawnOrUnsummon(3000);
|
||||
me->DespawnOrUnsummon(6s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_READY_MINE:
|
||||
DoCastSelf(SPELL_TOLVIR_LAND_MINE_VISUAL);
|
||||
DoCastSelf(SPELL_LAND_MINE_PLAYER_SEARCH_TRIGGER);
|
||||
_events.ScheduleEvent(EVENT_START_COUNTDOWN, 20s);
|
||||
break;
|
||||
case EVENT_START_COUNTDOWN:
|
||||
DoCastSelf(SPELL_LAND_MINE_PERIODIC);
|
||||
_events.ScheduleEvent(EVENT_CLEAR_AURAS, 5s);
|
||||
break;
|
||||
case EVENT_CLEAR_AURAS:
|
||||
me->RemoveAurasDueToSpell(SPELL_TOLVIR_LAND_MINE_VISUAL);
|
||||
me->RemoveAurasDueToSpell(SPELL_LAND_MINE_PLAYER_SEARCH_TRIGGER);
|
||||
me->DespawnOrUnsummon(6s);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoAction(int32 action) override
|
||||
private:
|
||||
EventMap _events;
|
||||
};
|
||||
|
||||
struct npc_husam_bad_intentions_target : public NullCreatureAI
|
||||
{
|
||||
npc_husam_bad_intentions_target(Creature* creature) : NullCreatureAI(creature) { }
|
||||
|
||||
void PassengerBoarded(Unit* passenger, int8 /*seatId*/, bool apply) override
|
||||
{
|
||||
if (apply)
|
||||
{
|
||||
if (action == ACTION_DETONATE_MINE)
|
||||
me->m_Events.AddEventAtOffset([this, passenger]()
|
||||
{
|
||||
_events.CancelEvent(EVENT_START_COUNTDOWN);
|
||||
_events.ScheduleEvent(EVENT_START_COUNTDOWN, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
if (passenger)
|
||||
{
|
||||
case EVENT_READY_MINE:
|
||||
DoCastSelf(SPELL_TOLVIR_LAND_MINE_VISUAL, true);
|
||||
DoCastSelf(SPELL_LAND_MINE_PLAYER_SEARCH_TRIGGER, true);
|
||||
_events.ScheduleEvent(EVENT_START_COUNTDOWN, Seconds(20));
|
||||
break;
|
||||
case EVENT_START_COUNTDOWN:
|
||||
DoCastSelf(SPELL_LAND_MINE_PERIODIC, true);
|
||||
_events.ScheduleEvent(EVENT_CLEAR_AURAS, Seconds(5));
|
||||
break;
|
||||
case EVENT_CLEAR_AURAS:
|
||||
me->RemoveAurasDueToSpell(SPELL_TOLVIR_LAND_MINE_VISUAL);
|
||||
me->RemoveAurasDueToSpell(SPELL_LAND_MINE_PLAYER_SEARCH_TRIGGER);
|
||||
me->DespawnOrUnsummon(3000);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
DoCast(passenger, SPELL_HARD_IMPACT);
|
||||
DoCastSelf(SPELL_EJECT_ALL_PASSENGERS);
|
||||
}
|
||||
}
|
||||
}, 400ms);
|
||||
}
|
||||
|
||||
private:
|
||||
EventMap _events;
|
||||
InstanceScript* _instance;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetLostCityOfTheTolvirAI<npc_husam_tolvir_land_mineAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_husam_tolvir_land_mine_trigger : public CreatureScript
|
||||
struct npc_husam_shockwave_visual : public NullCreatureAI
|
||||
{
|
||||
public:
|
||||
npc_husam_tolvir_land_mine_trigger() : CreatureScript("npc_husam_tolvir_land_mine_trigger") { }
|
||||
npc_husam_shockwave_visual(Creature* creature) : NullCreatureAI(creature) { }
|
||||
|
||||
struct npc_husam_tolvir_land_mine_triggerAI : public ScriptedAI
|
||||
void JustAppeared() override
|
||||
{
|
||||
npc_husam_tolvir_land_mine_triggerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
|
||||
|
||||
void IsSummonedBy(Unit* /*summoner*/) override
|
||||
{
|
||||
if (Creature* husam = _instance->GetCreature(DATA_GENERAL_HUSAM))
|
||||
husam->CastSpell(me, SPELL_THROW_LAND_MINES, true);
|
||||
}
|
||||
|
||||
private:
|
||||
InstanceScript* _instance;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
{
|
||||
return GetLostCityOfTheTolvirAI<npc_husam_tolvir_land_mine_triggerAI>(creature);
|
||||
me->m_Events.AddEventAtOffset([this]() { DoCastSelf(SPELL_SHOCKWAVE_DAMAGE); }, 4s + 600ms);
|
||||
me->m_Events.AddEventAtOffset([this]() { me->RemoveAllAuras(); }, 7s);
|
||||
me->DespawnOrUnsummon(12s);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_husam_tolvir_land_mine_vehicle : public CreatureScript
|
||||
class spell_husam_hammer_fist : public AuraScript
|
||||
{
|
||||
public:
|
||||
npc_husam_tolvir_land_mine_vehicle() : CreatureScript("npc_husam_tolvir_land_mine_vehicle") { }
|
||||
PrepareAuraScript(spell_husam_hammer_fist);
|
||||
|
||||
struct npc_husam_tolvir_land_mine_vehicleAI : public ScriptedAI
|
||||
void HandleTick(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
npc_husam_tolvir_land_mine_vehicleAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
PreventDefaultAction();
|
||||
if (Unit* caster = GetCaster())
|
||||
if (caster->GetVictim())
|
||||
caster->CastSpell(GetCaster()->GetVictim(), GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
|
||||
}
|
||||
|
||||
void IsSummonedBy(Unit* /*summoner*/) override
|
||||
{
|
||||
if (Creature* mine = me->SummonCreature(NPC_TOLVIR_LAND_MINE, me->GetPosition(), TEMPSUMMON_TIMED_DESPAWN, 30000))
|
||||
mine->CastSpell(me, VEHICLE_SPELL_RIDE_HARDCODED, true);
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const override
|
||||
void Register() override
|
||||
{
|
||||
return GetLostCityOfTheTolvirAI<npc_husam_tolvir_land_mine_vehicleAI>(creature);
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_husam_hammer_fist::HandleTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_hammer_fist : public SpellScriptLoader
|
||||
class spell_husam_shockwave : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_husam_hammer_fist() : SpellScriptLoader("spell_husam_hammer_fist") { }
|
||||
PrepareSpellScript(spell_husam_shockwave);
|
||||
|
||||
class spell_husam_hammer_fist_AuraScript : public AuraScript
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
PrepareAuraScript(spell_husam_hammer_fist_AuraScript);
|
||||
return ValidateSpellInfo({ SPELL_SHOCKWAVE_VISUAL });
|
||||
}
|
||||
|
||||
void HandleTick(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (Unit* caster = GetCaster())
|
||||
if (caster->GetVictim())
|
||||
caster->CastSpell(GetCaster()->GetVictim(), GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_husam_hammer_fist_AuraScript::HandleTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
void EffectScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
return new spell_husam_hammer_fist_AuraScript();
|
||||
GetCaster()->CastSpell(GetHitUnit(), SPELL_SHOCKWAVE_VISUAL, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_shockwave::EffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_shockwave : public SpellScriptLoader
|
||||
class spell_husam_shockwave_summon_search : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_husam_shockwave() : SpellScriptLoader("spell_husam_shockwave") { }
|
||||
PrepareSpellScript(spell_husam_shockwave_summon_search);
|
||||
|
||||
class spell_husam_shockwave_SpellScript : public SpellScript
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
PrepareSpellScript(spell_husam_shockwave_SpellScript);
|
||||
return ValidateSpellInfo({ SPELL_SHOCKWAVE_SUMMON_EFFECT });
|
||||
}
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_SHOCKWAVE_VISUAL });
|
||||
}
|
||||
|
||||
void EffectScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
GetCaster()->CastSpell(GetHitUnit(), SPELL_SHOCKWAVE_VISUAL, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_shockwave_SpellScript::EffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
return new spell_husam_shockwave_SpellScript();
|
||||
if (targets.empty())
|
||||
GetCaster()->CastSpell(GetCaster(), SPELL_SHOCKWAVE_SUMMON_EFFECT, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_husam_shockwave_summon_search::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_shockwave_summon_search : public SpellScriptLoader
|
||||
class spell_husam_mystic_trap : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_husam_shockwave_summon_search() : SpellScriptLoader("spell_husam_shockwave_summon_search") { }
|
||||
PrepareSpellScript(spell_husam_mystic_trap);
|
||||
|
||||
class spell_husam_shockwave_summon_search_SpellScript : public SpellScript
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
PrepareSpellScript(spell_husam_shockwave_summon_search_SpellScript);
|
||||
if (targets.size() < 3)
|
||||
return;
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_SHOCKWAVE_SUMMON_EFFECT });
|
||||
}
|
||||
Trinity::Containers::RandomResize(targets, 3);
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
if (targets.empty())
|
||||
GetCaster()->CastSpell(GetCaster(), SPELL_SHOCKWAVE_SUMMON_EFFECT, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_husam_shockwave_summon_search_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
void Register() override
|
||||
{
|
||||
return new spell_husam_shockwave_summon_search_SpellScript();
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_husam_mystic_trap::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_mystic_trap : public SpellScriptLoader
|
||||
class spell_husam_detonate_traps : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_husam_mystic_trap() : SpellScriptLoader("spell_husam_mystic_trap") { }
|
||||
PrepareSpellScript(spell_husam_detonate_traps);
|
||||
|
||||
class spell_husam_mystic_trap_SpellScript : public SpellScript
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
PrepareSpellScript(spell_husam_mystic_trap_SpellScript);
|
||||
if (Creature* target = GetHitCreature())
|
||||
if (target->IsAIEnabled)
|
||||
target->AI()->DoAction(ACTION_INITIATE_COUNTDOWN);
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
if (targets.empty())
|
||||
return;
|
||||
|
||||
Trinity::Containers::RandomResize(targets, 3);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_husam_mystic_trap_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
void Register() override
|
||||
{
|
||||
return new spell_husam_mystic_trap_SpellScript();
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_detonate_traps::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_detonate_traps : public SpellScriptLoader
|
||||
class spell_husam_bad_intentions : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_husam_detonate_traps() : SpellScriptLoader("spell_husam_detonate_traps") { }
|
||||
PrepareSpellScript(spell_husam_bad_intentions);
|
||||
|
||||
class spell_husam_detonate_traps_SpellScript : public SpellScript
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
PrepareSpellScript(spell_husam_detonate_traps_SpellScript);
|
||||
|
||||
void EffectScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
if (Creature* target = GetHitCreature())
|
||||
target->AI()->DoAction(ACTION_DETONATE_MINE);
|
||||
Unit* target = GetHitUnit();
|
||||
target->CastStop();
|
||||
target->CastSpell(caster, GetSpellInfo()->Effects[EFFECT_1].BasePoints, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_detonate_traps_SpellScript::EffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
void Register() override
|
||||
{
|
||||
return new spell_husam_detonate_traps_SpellScript();
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_bad_intentions::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_bad_intentions : public SpellScriptLoader
|
||||
class spell_husam_hurl : public SpellScript
|
||||
{
|
||||
public:
|
||||
spell_husam_bad_intentions() : SpellScriptLoader("spell_husam_bad_intentions") { }
|
||||
PrepareSpellScript(spell_husam_hurl);
|
||||
|
||||
class spell_husam_bad_intentions_SpellScript : public SpellScript
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
PrepareSpellScript(spell_husam_bad_intentions_SpellScript);
|
||||
|
||||
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
if (Vehicle* vehicle = GetCaster()->GetVehicleKit())
|
||||
{
|
||||
GetHitUnit()->CastStop();
|
||||
GetHitUnit()->CastSpell(GetCaster(), GetSpellInfo()->Effects[EFFECT_1].BasePoints, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_bad_intentions_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_husam_bad_intentions_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_hurl : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_husam_hurl() : SpellScriptLoader("spell_husam_hurl") { }
|
||||
|
||||
class spell_husam_hurl_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_husam_hurl_SpellScript);
|
||||
|
||||
void EffectScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Vehicle* vehicle = GetCaster()->GetVehicleKit())
|
||||
if (Unit* passenger = vehicle->GetPassenger(SEAT_PLAYER))
|
||||
{
|
||||
if (Unit* passenger = vehicle->GetPassenger(SEAT_PLAYER))
|
||||
{
|
||||
passenger->ExitVehicle();
|
||||
if (Creature* intentionsTarget = GetCaster()->FindNearestCreature(NPC_BAD_INTENTIONS_TARGET, 100.0f, true))
|
||||
passenger->CastSpell(intentionsTarget, GetSpellInfo()->Effects[EFFECT_0].BasePoints, true);
|
||||
}
|
||||
if (Creature* intentionsTarget = GetCaster()->FindNearestCreature(NPC_BAD_INTENTIONS_TARGET, 100.0f))
|
||||
passenger->CastSpell(intentionsTarget, GetSpellInfo()->Effects[EFFECT_0].BasePoints, true);
|
||||
else
|
||||
passenger->ExitVehicle(); // Safety case to avoid players getting stuck in Husam's hand
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_hurl_SpellScript::EffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
void Register() override
|
||||
{
|
||||
return new spell_husam_hurl_SpellScript();
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_hurl::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_husam_land_mine_player_search_effect : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_husam_land_mine_player_search_effect);
|
||||
|
||||
void HandleDummyEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
if (Creature* creature = caster->ToCreature())
|
||||
if (creature->IsAIEnabled)
|
||||
creature->AI()->DoAction(ACTION_DETONATE);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_husam_land_mine_player_search_effect::HandleDummyEffect, EFFECT_0, SPELL_EFFECT_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_general_husam()
|
||||
{
|
||||
new boss_general_husam();
|
||||
new npc_husam_tolvir_land_mine();
|
||||
new npc_husam_tolvir_land_mine_trigger();
|
||||
new npc_husam_tolvir_land_mine_vehicle();
|
||||
new spell_husam_hammer_fist();
|
||||
new spell_husam_shockwave();
|
||||
new spell_husam_shockwave_summon_search();
|
||||
new spell_husam_mystic_trap();
|
||||
new spell_husam_detonate_traps();
|
||||
new spell_husam_bad_intentions();
|
||||
new spell_husam_hurl();
|
||||
RegisterLostCityOfTheTolvirAI(boss_general_husam);
|
||||
RegisterLostCityOfTheTolvirAI(npc_husam_tolvir_land_mine);
|
||||
RegisterLostCityOfTheTolvirAI(npc_husam_bad_intentions_target);
|
||||
RegisterLostCityOfTheTolvirAI(npc_husam_shockwave_visual);
|
||||
RegisterAuraScript(spell_husam_hammer_fist);
|
||||
RegisterSpellScript(spell_husam_shockwave);
|
||||
RegisterSpellScript(spell_husam_shockwave_summon_search);
|
||||
RegisterSpellScript(spell_husam_mystic_trap);
|
||||
RegisterSpellScript(spell_husam_detonate_traps);
|
||||
RegisterSpellScript(spell_husam_bad_intentions);
|
||||
RegisterSpellScript(spell_husam_hurl);
|
||||
RegisterSpellScript(spell_husam_land_mine_player_search_effect);
|
||||
}
|
||||
|
||||
@@ -119,6 +119,11 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript
|
||||
case NPC_REPENTANCE:
|
||||
repenteanceGUIDs.push_back(creature->GetGUID());
|
||||
break;
|
||||
case NPC_TOLVIR_LAND_MINE:
|
||||
if (Creature* husam = GetCreature(DATA_GENERAL_HUSAM))
|
||||
if (husam->IsAIEnabled)
|
||||
husam->AI()->JustSummoned(creature);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -55,11 +55,13 @@ enum LCTCreatureIds
|
||||
BOSS_HIGH_PROPHET_BARIM = 43612,
|
||||
BOSS_SIAMAT = 44819,
|
||||
|
||||
// Misc
|
||||
// Encounter related creatures
|
||||
/*General Husam*/
|
||||
NPC_BAD_INTENTIONS_TARGET = 44586,
|
||||
NPC_SHOCKWAVE_STALKER = 44711,
|
||||
NPC_SHOCKWAVE_VISUAL = 44712,
|
||||
NPC_TOLVIR_LAND_MINE = 44796,
|
||||
NPC_TOLVIR_LAND_MINE = 44840,
|
||||
|
||||
NPC_REPENTANCE = 43817,
|
||||
NPC_BLAZE_OF_THE_HEAVENS = 48906,
|
||||
NPC_BLAZE_OF_THE_HEAVENS_FIRE = 48907,
|
||||
@@ -74,6 +76,8 @@ enum LCTCreatureIds
|
||||
NPC_MINION_OF_SIAMAT = 44704,
|
||||
NPC_MINION_OF_SIAMAT_STORM = 44713,
|
||||
NPC_CLOUD_BURST = 44541,
|
||||
|
||||
// Misc
|
||||
NPC_WIND_TUNNEL = 48092
|
||||
};
|
||||
|
||||
@@ -105,4 +109,6 @@ inline AI* GetLostCityOfTheTolvirAI(T* obj)
|
||||
return GetInstanceAI<AI>(obj, LCTScriptName);
|
||||
}
|
||||
|
||||
#define RegisterLostCityOfTheTolvirAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetLostCityOfTheTolvirAI)
|
||||
|
||||
#endif // LOST_CITY_OF_THE_TOLVIR_H_
|
||||
|
||||
Reference in New Issue
Block a user