Core/PacketIO: Stop WorldSession packet processing loop immediately when AntiDOS kicks/bans the player

This commit is contained in:
Shauren
2022-04-16 23:16:38 +02:00
parent 29a4153f00
commit 0d0cb23a63

View File

@@ -292,6 +292,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
uint32 processedPackets = 0;
time_t currentTime = GameTime::GetGameTime();
constexpr uint32 MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE = 100;
while (m_Socket && _recvQueue.next(packet, updater))
{
OpcodeClient opcode = static_cast<OpcodeClient>(packet->GetOpcode());
@@ -322,6 +324,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
opHandle->Call(this, *packet);
LogUnprocessedTail(packet);
}
else
processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
@@ -335,6 +339,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
opHandle->Call(this, *packet);
LogUnprocessedTail(packet);
}
else
processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
break;
case STATUS_TRANSFER:
if (!_player)
@@ -347,6 +353,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
opHandle->Call(this, *packet);
LogUnprocessedTail(packet);
}
else
processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
break;
case STATUS_AUTHED:
// prevent cheating with skip queue wait
@@ -367,6 +375,8 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
opHandle->Call(this, *packet);
LogUnprocessedTail(packet);
}
else
processedPackets = MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE; // break out of packet processing loop
break;
case STATUS_NEVER:
TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str()
@@ -411,7 +421,6 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
deletePacket = true;
#define MAX_PROCESSED_PACKETS_IN_SAME_WORLDSESSION_UPDATE 100
processedPackets++;
//process only a max amout of packets in 1 Update() call.