[7928] Player must standup at stun (from 1.5 client starting) Author: DonTomika

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-31 16:28:25 -05:00
parent 439187b86b
commit 0d95e70e7b

View File

@@ -13378,7 +13378,8 @@ void Unit::SetStunned(bool apply)
// Creature specific
if(GetTypeId() != TYPEID_PLAYER)
((Creature*)this)->StopMoving();
//else
else
SetStandState(UNIT_STAND_STATE_STAND);
// SetUnitMovementFlags(0); //Clear movement flags
WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);