Core/Scripts: added nullptr checks to DamageTaken hooks

Since cb9e72e521 attacker may not be in world when hook is called
This commit is contained in:
ariel-
2018-01-18 13:58:40 -03:00
parent d9d26200f7
commit 0db5c2df3f
22 changed files with 40 additions and 32 deletions

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@@ -168,7 +168,7 @@ public:
void DamageTaken(Unit* done_by, uint32 &damage) override
{
if (done_by->GetGUID() != malchezaar)
if (!done_by || done_by->GetGUID() != malchezaar)
damage = 0;
}

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@@ -526,7 +526,7 @@ public:
void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) override
{
if (m_bIsDuelInProgress && pDoneBy->IsControlledByPlayer())
if (m_bIsDuelInProgress && pDoneBy && pDoneBy->IsControlledByPlayer())
{
if (pDoneBy->GetGUID() != m_uiDuelerGUID && pDoneBy->GetOwnerGUID() != m_uiDuelerGUID) // other players cannot help
uiDamage = 0;

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@@ -204,7 +204,7 @@ struct boss_kalecgos : public BossAI
void DamageTaken(Unit* who, uint32 &damage) override
{
if (damage >= me->GetHealth() && who->GetGUID() != me->GetGUID())
if (damage >= me->GetHealth() && (!who || who->GetGUID() != me->GetGUID()))
damage = 0;
}
@@ -372,7 +372,7 @@ struct boss_kalecgos_human : public ScriptedAI
void DamageTaken(Unit* who, uint32 &damage) override
{
if (who->GetGUID() != _sathGUID)
if (!who || who->GetGUID() != _sathGUID)
damage = 0;
if (HealthBelowPct(75) && _events.IsInPhase(PHASE_SAY_ONE))
@@ -484,7 +484,7 @@ struct boss_sathrovarr : public BossAI
void DamageTaken(Unit* who, uint32 &damage) override
{
if (damage >= me->GetHealth() && who->GetGUID() != me->GetGUID())
if (damage >= me->GetHealth() && (!who || who->GetGUID() != me->GetGUID()))
damage = 0;
}

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@@ -75,8 +75,8 @@ public:
//Take 0 damage
uiDamage = 0;
if (Player* player = pDoneBy->ToPlayer())
player->AreaExploredOrEventHappens(QUEST_BEAT);
if (pDoneBy && pDoneBy->GetTypeId() == TYPEID_PLAYER)
pDoneBy->ToPlayer()->AreaExploredOrEventHappens(QUEST_BEAT);
EnterEvadeMode();
}
}

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@@ -194,7 +194,7 @@ hyjal_trashAI::hyjal_trashAI(Creature* creature) : EscortAI(creature)
void hyjal_trashAI::DamageTaken(Unit* done_by, uint32 &damage)
{
if (done_by->GetTypeId() == TYPEID_PLAYER || done_by->IsPet())
if (!done_by || done_by->GetTypeId() == TYPEID_PLAYER || done_by->IsPet())
{
damageTaken += damage;
instance->SetData(DATA_RAIDDAMAGE, damage);//store raid's damage

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@@ -119,7 +119,7 @@ class boss_viscidus : public CreatureScript
++_hitcounter;
if (attacker->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && _hitcounter >= HITCOUNTER_EXPLODE)
if (attacker && attacker->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && _hitcounter >= HITCOUNTER_EXPLODE)
{
Talk(EMOTE_EXPLODE);
events.Reset();

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@@ -196,7 +196,7 @@ class npc_tiger_matriarch : public CreatureScript
void DamageTaken(Unit* attacker, uint32& damage) override
{
if (!attacker->IsSummon())
if (!attacker || !attacker->IsSummon())
return;
if (HealthBelowPct(20))

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@@ -129,8 +129,9 @@ public:
{
Damage = 0;
if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
if (pDoneBy)
if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself())
player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me);
Talk(EMOTE_SURRENDER);
EnterEvadeMode();

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@@ -981,7 +981,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
return false;
}
void DamageTaken(Unit* , uint32& damage) override
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(65, damage) && !me->HasAura(SPELL_TASTE_OF_BLOOD))
DoCast(me, SPELL_TASTE_OF_BLOOD, true);
@@ -1251,7 +1251,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
return false;
}
void DamageTaken(Unit* , uint32& damage) override
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPctDamaged(65, damage) && me->HasAura(SPELL_TASTE_OF_BLOOD))
DoCast(me, SPELL_TASTE_OF_BLOOD, true);

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@@ -584,7 +584,7 @@ struct npc_gothik_minion_baseAI : public ScriptedAI
void DamageTaken(Unit* attacker, uint32 &damage) override
{ // do not allow minions to take damage before the gate is opened
if (!_gateIsOpen && !isOnSameSide(attacker))
if (!_gateIsOpen && (!attacker || !isOnSameSide(attacker)))
damage = 0;
}

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@@ -713,7 +713,7 @@ class boss_flame_leviathan_defense_turret : public CreatureScript
bool CanAIAttack(Unit const* who) const override
{
if (who->GetTypeId() != TYPEID_PLAYER || !who->GetVehicle() || who->GetVehicleBase()->GetEntry() != NPC_SEAT)
if (!who || who->GetTypeId() != TYPEID_PLAYER || !who->GetVehicle() || who->GetVehicleBase()->GetEntry() != NPC_SEAT)
return false;
return true;
}

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@@ -838,9 +838,10 @@ class boss_elder_stonebark : public CreatureScript
void DamageTaken(Unit* who, uint32& damage) override
{
if (who == me)
if (!who || who == me)
return;
///HACK: should be handled by proc
if (me->HasAura(SPELL_PETRIFIED_BARK))
{
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);

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@@ -716,7 +716,8 @@ class boss_leviathan_mk_ii : public CreatureScript
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
if (IsEncounterFinished(who))
Unit* ref = who ? who : me;
if (IsEncounterFinished(ref))
return;
me->CastStop();
@@ -960,7 +961,8 @@ class boss_vx_001 : public CreatureScript
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
if (IsEncounterFinished(who))
Unit* ref = who ? who : me;
if (IsEncounterFinished(ref))
return;
me->CastStop();
@@ -1138,7 +1140,8 @@ class boss_aerial_command_unit : public CreatureScript
{
me->SetStandState(UNIT_STAND_STATE_DEAD);
if (IsEncounterFinished(who))
Unit* ref = who ? who : me;
if (IsEncounterFinished(ref))
return;
me->CastStop();

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@@ -912,7 +912,7 @@ class boss_thorim : public CreatureScript
bool CanStartPhase2(Unit* actor) const
{
if (actor->GetTypeId() != TYPEID_PLAYER || !me->IsWithinDistInMap(actor, 10.0f))
if (!actor || actor->GetTypeId() != TYPEID_PLAYER || !me->IsWithinDistInMap(actor, 10.0f))
return false;
Creature* runicColossus = instance->GetCreature(DATA_RUNIC_COLOSSUS);
@@ -1171,7 +1171,7 @@ class npc_thorim_pre_phase : public CreatureScript
void DamageTaken(Unit* attacker, uint32& damage) override
{
// nullify spell damage
if (!attacker->GetAffectingPlayer())
if (!attacker || !attacker->GetAffectingPlayer())
damage = 0;
}

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@@ -559,7 +559,7 @@ class npc_scourge_hulk : public CreatureScript
void DamageTaken(Unit* attacker, uint32 &damage) override
{
if (damage >= me->GetHealth() && attacker->GetEntry() == NPC_SVALA_SORROWGRAVE)
if (damage >= me->GetHealth() && attacker && attacker->GetEntry() == NPC_SVALA_SORROWGRAVE)
killedByRitualStrike = true;
}

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@@ -75,7 +75,7 @@ public:
void DamageTaken(Unit* pDoneBy, uint32& uiDamage) override
{
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
if (uiDamage > me->GetHealth() && pDoneBy && pDoneBy->GetTypeId() == TYPEID_PLAYER)
{
uiDamage = 0;
pDoneBy->CastSpell(pDoneBy, SPELL_KILL_CREDIT, true);

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@@ -703,8 +703,7 @@ struct boss_illidan_stormrage : public BossAI
void DamageTaken(Unit* who, uint32 &damage) override
{
if (damage >= me->GetHealth() && who->GetGUID() != me->GetGUID())
if (damage >= me->GetHealth() && (!who || who->GetGUID() != me->GetGUID()))
{
damage = me->GetHealth() - 1;
if (!_dead)

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@@ -275,7 +275,7 @@ struct IllidariCouncilBossAI : public BossAI
void DamageTaken(Unit* who, uint32 &damage) override
{
if (damage >= me->GetHealth() && who->GetGUID() != me->GetGUID())
if (damage >= me->GetHealth() && (!who || who->GetGUID() != me->GetGUID()))
damage = me->GetHealth() - 1;
}

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@@ -129,7 +129,7 @@ public:
void DamageTaken(Unit* done_by, uint32 &damage) override
{
if (done_by->GetGUID() != victimGUID && done_by->GetGUID() != me->GetGUID())
if (!done_by || (done_by->GetGUID() != victimGUID && done_by->GetGUID() != me->GetGUID()))
{
damage = 0;
ModifyThreatByPercent(done_by, -100);

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@@ -573,7 +573,9 @@ class boss_kaelthas : public CreatureScript
if (_phase == PHASE_NONE)
{
DoAction(ACTION_START_ENCOUNTER);
me->SetTarget(attacker->GetGUID());
if (attacker)
me->SetTarget(attacker->GetGUID());
}
if (!_hasFullPower && me->HealthBelowPctDamaged(50, damage))

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@@ -100,9 +100,10 @@ public:
void DamageTaken(Unit* done_by, uint32 &damage) override
{
Player* player = done_by->ToPlayer();
if (!done_by || !me->HealthBelowPctDamaged(30, damage))
return;
if (player && me->HealthBelowPctDamaged(30, damage))
if (Player* player = done_by->ToPlayer())
{
if (Group* group = player->GetGroup())
{

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@@ -1781,7 +1781,8 @@ public:
void DamageTaken(Unit* doneBy, uint32& damage) override
{
_damageTimes[doneBy->GetGUID()] = GameTime::GetGameTime();
if (doneBy)
_damageTimes[doneBy->GetGUID()] = GameTime::GetGameTime();
damage = 0;
}