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Missing change in rev 4945 - thanks Thyros and Aokromes for pointing it out.
--HG-- branch : trunk
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@@ -512,7 +512,7 @@ void Master::clearOnlineAccounts()
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CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
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// Battleground instance ids reset at server restart
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CharacterDatabase.Execute("UPDATE characters SET bgid = 0 WHERE bgid<>0");
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CharacterDatabase.Execute("UPDATE character_battleground_data SET instance_id = 0");
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}
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/// Handle termination signals
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