mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 16:38:42 +01:00
Fix typo and add debug_Out_Filters (update your conf)
--HG-- branch : trunk
This commit is contained in:
@@ -10,7 +10,7 @@ using namespace std;
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AuctionHouseBot::AuctionHouseBot()
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{
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debug_Out = false;
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debug_Out_Filters = false;
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AHBSeller = false;
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AHBBuyer = false;
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@@ -380,7 +380,7 @@ void AuctionHouseBot::addNewAuctions(Player *AHBplayer, AHBConfig *config)
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break;
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}
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if ((prototype->Quality > -1) && (prototype->Quality < 7))
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if ((prototype->Quality >= 0) && (prototype->Quality <= AHB_MAX_QUALITY))
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{
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if (config->GetMaxStack(prototype->Quality) > 1 && item->GetMaxStackCount() > 1)
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stackCount = urand(1, minValue(item->GetMaxStackCount(), config->GetMaxStack(prototype->Quality)));
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@@ -605,7 +605,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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{
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case 0:
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{
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if ((prototype->Quality > -1) && (prototype->Quality < 7))
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if ((prototype->Quality >= 0) && (prototype->Quality <= AHB_MAX_QUALITY))
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{
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if (currentprice < prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
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bidMax = prototype->SellPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
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@@ -620,7 +620,7 @@ void AuctionHouseBot::addNewAuctionBuyerBotBid(Player *AHBplayer, AHBConfig *con
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}
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case 1:
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{
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if ((prototype->Quality > -1) && (prototype->Quality < 7))
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if ((prototype->Quality >= 0) && (prototype->Quality <= AHB_MAX_QUALITY))
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{
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if (currentprice < prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality))
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bidMax = prototype->BuyPrice * pItem->GetCount() * config->GetBuyerPrice(prototype->Quality);
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@@ -771,6 +771,7 @@ void AuctionHouseBot::Update()
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void AuctionHouseBot::Initialize()
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{
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debug_Out = sConfig.GetBoolDefault("AuctionHouseBot.DEBUG", false);
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debug_Out_Filters = sConfig.GetBoolDefault("AuctionHouseBot.DEBUG_FILTERS", false);
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AHBSeller = sConfig.GetBoolDefault("AuctionHouseBot.EnableSeller", false);
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AHBBuyer = sConfig.GetBoolDefault("AuctionHouseBot.EnableBuyer", false);
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@@ -991,259 +992,259 @@ void AuctionHouseBot::Initialize()
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// Disable PTR/Beta/Unused items
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if ((DisableBeta_PTR_Unused) && ((prototype->ItemId == 21878) || (prototype->ItemId == 27774) || (prototype->ItemId == 27811) || (prototype->ItemId == 28117) || (prototype->ItemId == 28112)))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (PTR/Beta/Unused Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (PTR/Beta/Unused Item)", prototype->ItemId);
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continue;
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}
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// Disable permanent enchants items
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if ((DisablePermEnchant) && (prototype->Class == ITEM_CLASS_PERMANENT))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Permanent Enchant Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Permanent Enchant Item)", prototype->ItemId);
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continue;
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}
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// Disable conjured items
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if ((DisableConjured) && (prototype->IsConjuredConsumable()))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Conjured Consumable)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Conjured Consumable)", prototype->ItemId);
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continue;
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}
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// Disable gems
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if ((DisableGems) && (prototype->Class == ITEM_CLASS_GEM))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Gem)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Gem)", prototype->ItemId);
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continue;
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}
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// Disable money
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if ((DisableMoney) && (prototype->Class == ITEM_CLASS_MONEY))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Money)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Money)", prototype->ItemId);
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continue;
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}
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// Disable moneyloot
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if ((DisableMoneyLoot) && (prototype->MinMoneyLoot > 0))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (MoneyLoot)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (MoneyLoot)", prototype->ItemId);
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continue;
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}
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// Disable lootable items
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if ((DisableLootable) && (prototype->Flags & 4))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Lootable Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Lootable Item)", prototype->ItemId);
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continue;
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}
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// Disable Keys
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if ((DisableKeys) && (prototype->Class == ITEM_CLASS_KEY))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Quest Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Quest Item)", prototype->ItemId);
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continue;
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}
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// Disable items with duration
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if ((DisableDuration) && (prototype->Duration > 0))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Has a Duration)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Has a Duration)", prototype->ItemId);
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continue;
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}
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// Disable items which are BOP or Quest Items and have a required level lower than the item level
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if ((DisableBOP_Or_Quest_NoReqLevel) && ((prototype->Bonding == BIND_WHEN_PICKED_UP || prototype->Bonding == BIND_QUEST_ITEM) && (prototype->RequiredLevel < prototype->ItemLevel)))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (BOP or BQI and Required Level is less than Item Level)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (BOP or BQI and Required Level is less than Item Level)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Warrior
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if ((DisableWarriorItems) && (prototype->AllowableClass == 1))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Warrior Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Warrior Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Paladin
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if ((DisablePaladinItems) && (prototype->AllowableClass == 2))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Paladin Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Paladin Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Hunter
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if ((DisableHunterItems) && (prototype->AllowableClass == 4))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Hunter Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Hunter Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Rogue
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if ((DisableRogueItems) && (prototype->AllowableClass == 8))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Rogue Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Rogue Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Priest
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if ((DisablePriestItems) && (prototype->AllowableClass == 16))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Priest Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Priest Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for DK
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if ((DisableDKItems) && (prototype->AllowableClass == 32))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (DK Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (DK Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Shaman
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if ((DisableShamanItems) && (prototype->AllowableClass == 64))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Shaman Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Shaman Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Mage
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if ((DisableMageItems) && (prototype->AllowableClass == 128))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Mage Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Mage Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Warlock
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if ((DisableWarlockItems) && (prototype->AllowableClass == 256))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Warlock Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Warlock Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Unused Class
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if ((DisableUnusedClassItems) && (prototype->AllowableClass == 512))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Unused Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Unused Item)", prototype->ItemId);
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continue;
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}
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// Disable items specifically for Druid
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if ((DisableDruidItems) && (prototype->AllowableClass == 1024))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Druid Item)", prototype->ItemId);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Druid Item)", prototype->ItemId);
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continue;
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}
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// Disable Items below level X
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if ((DisableItemsBelowLevel) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel < DisableItemsBelowLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Items above level X
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if ((DisableItemsAboveLevel) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel > DisableItemsAboveLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Trade Goods below level X
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if ((DisableTGsBelowLevel) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel < DisableTGsBelowLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Trade Good %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Trade Good %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Trade Goods above level X
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if ((DisableTGsAboveLevel) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemLevel > DisableTGsAboveLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Trade Good %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Trade Good %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Items below GUID X
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if ((DisableItemsBelowGUID) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId < DisableItemsBelowGUID))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Items above GUID X
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if ((DisableItemsAboveGUID) && (prototype->Class != ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId > DisableItemsAboveGUID))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Item Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Trade Goods below GUID X
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if ((DisableTGsBelowGUID) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId < DisableTGsBelowGUID))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Trade Goods above GUID X
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if ((DisableTGsAboveGUID) && (prototype->Class == ITEM_CLASS_TRADE_GOODS) && (prototype->ItemId > DisableTGsAboveGUID))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (Trade Good Level = %u)", prototype->ItemId, prototype->ItemLevel);
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continue;
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}
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// Disable Items for level lower than X
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if ((DisableItemsBelowReqLevel) && (prototype->RequiredLevel < DisableItemsBelowReqLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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continue;
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}
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// Disable Items for level higher than X
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if ((DisableItemsAboveReqLevel) && (prototype->RequiredLevel > DisableItemsAboveReqLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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continue;
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}
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// Disable Trade Goods for level lower than X
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if ((DisableTGsBelowReqLevel) && (prototype->RequiredLevel < DisableTGsBelowReqLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Trade Good %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Trade Good %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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continue;
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}
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// Disable Trade Goods for level higher than X
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if ((DisableTGsAboveReqLevel) && (prototype->RequiredLevel > DisableTGsAboveReqLevel))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Trade Good %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Trade Good %u disabled (RequiredLevel = %u)", prototype->ItemId, prototype->RequiredLevel);
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continue;
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}
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// Disable Items that require skill lower than X
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if ((DisableItemsBelowReqSkillRank) && (prototype->RequiredSkillRank < DisableItemsBelowReqSkillRank))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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continue;
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}
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// Disable Items that require skill higher than X
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if ((DisableItemsAboveReqSkillRank) && (prototype->RequiredSkillRank > DisableItemsAboveReqSkillRank))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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continue;
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}
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// Disable Trade Goods that require skill lower than X
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if ((DisableTGsBelowReqSkillRank) && (prototype->RequiredSkillRank < DisableTGsBelowReqSkillRank))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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continue;
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}
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// Disable Trade Goods that require skill higher than X
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if ((DisableTGsAboveReqSkillRank) && (prototype->RequiredSkillRank > DisableTGsAboveReqSkillRank))
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{
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if (debug_Out) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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if (debug_Out_Filters) sLog.outError("AuctionHouseBot: Item %u disabled (RequiredSkillRank = %u)", prototype->ItemId, prototype->RequiredSkillRank);
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continue;
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}
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@@ -12,6 +12,7 @@
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#define AHB_PURPLE 4
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#define AHB_ORANGE 5
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#define AHB_YELLOW 6
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#define AHB_MAX_QUALITY 6
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#define AHB_GREY_TG 0
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#define AHB_WHITE_TG 1
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#define AHB_GREEN_TG 2
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@@ -908,6 +909,7 @@ private:
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||||
ACE_Vector<uint32> yellowItemsBin;
|
||||
|
||||
bool debug_Out;
|
||||
bool debug_Out_Filters;
|
||||
|
||||
bool AHBSeller;
|
||||
bool AHBBuyer;
|
||||
|
||||
@@ -1498,6 +1498,10 @@ Network.TcpNodelay = 1
|
||||
# Enable/Disable Debugging output
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||||
# Default 0 (disabled)
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||||
#
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||||
# AuctionHouseBot.DEBUG_FILTERS
|
||||
# Enable/Disable Debugging output from Filters
|
||||
# Default 0 (disabled)
|
||||
#
|
||||
# AuctionHouseBot.EnableSeller
|
||||
# Enable/Disable the part of AHBot that puts items up for auction
|
||||
# Default 0 (disabled)
|
||||
@@ -1526,6 +1530,7 @@ Network.TcpNodelay = 1
|
||||
###################################################################################################################
|
||||
|
||||
AuctionHouseBot.DEBUG = 0
|
||||
AuctionHouseBot.DEBUG_FILTERS = 0
|
||||
AuctionHouseBot.EnableSeller = 0
|
||||
AuctionHouseBot.EnableBuyer = 0
|
||||
AuctionHouseBot.UseBuyPriceForSeller = 0
|
||||
|
||||
Reference in New Issue
Block a user