Core: Get rid of dirty operator workaround for ACE_Singleton class implementation

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-12-22 21:25:23 +01:00
parent 0948fc5bbe
commit 0f3b9019a8
159 changed files with 1943 additions and 1939 deletions

View File

@@ -325,7 +325,7 @@ void Map::ScriptsProcess()
source = HashMapHolder<Corpse>::Find(step.sourceGUID);
break;
case HIGHGUID_MO_TRANSPORT:
for (MapManager::TransportSet::iterator iter = sMapMgr.m_Transports.begin(); iter != sMapMgr.m_Transports.end(); ++iter)
for (MapManager::TransportSet::iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
{
if ((*iter)->GetGUID() == step.sourceGUID)
{
@@ -390,7 +390,7 @@ void Map::ScriptsProcess()
{
uint64 targetGUID = target ? target->GetGUID() : 0;
LocaleConstant loc_idx = pSource->GetSession()->GetSessionDbLocaleIndex();
std::string text(sObjectMgr.GetTrinityString(step.script->Talk.TextID, loc_idx));
std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));
switch (step.script->Talk.ChatType)
{
@@ -845,7 +845,7 @@ void Map::ScriptsProcess()
}
else //check hashmap holders
{
if (CreatureData const* data = sObjectMgr.GetCreatureData(step.script->CallScript.CreatureEntry))
if (CreatureData const* data = sObjectMgr->GetCreatureData(step.script->CallScript.CreatureEntry))
cTarget = ObjectAccessor::GetObjectInWorld<Creature>(data->mapid, data->posX, data->posY, MAKE_NEW_GUID(step.script->CallScript.CreatureEntry, data->id, HIGHGUID_UNIT), cTarget);
}