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Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG-- branch : trunk
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@@ -58,7 +58,7 @@ class ItemUse_example_item : public ItemScript
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bool OnUse(Player* /*player*/, Item* /*item*/, SpellCastTargets const& /*targets*/)
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{
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sScriptMgr.LoadDatabase();
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sScriptMgr->LoadDatabase();
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return true;
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}
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};
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